Airships: Conquer the Skies

Airships: Conquer the Skies

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No Vanilla Restrictions
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Type: Mods
File Size
Posted
Updated
36.576 KB
7 Jan, 2021 @ 5:12am
28 Feb @ 6:22am
15 Change Notes ( view )

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No Vanilla Restrictions

Description
Removes the building restrictions on vanilla modules

Unlike the original no restrictions mod made by Zark, I will (try) to keep this mod as up to date as possible with the stable build of the game.

If anyone finds any modules that still have their restrictions or any other bugs, just DM me over discord or tell me in the comments below.

--Known problems--
When Yellows Dependencies is turned on, the landship propulsion and a great deal of other modules keep their restrictions. If you wish to use said mod along side this one, subscribe to this addon: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2355845161

Ver:2.0.6

--Changelog for 2.0.6--
- Fixed the walled mortar still having its restrictions
30 Comments
kinny09  [author] 28 Feb @ 6:07am 
Ah, I'll release a patch to fix that. If you notice any more weapon variants that still have their restrictions, do msg
Demon Cat Summoner Summon Lv5 30 Nov, 2024 @ 9:41pm 
Walled Deck Cannons and Mortars dont have Restrictions. Just the gatling guns.
Demon Cat Summoner Summon Lv5 30 Nov, 2024 @ 9:41pm 
Bug or oversight. When using the walled variants of certain guns (Walled Deck Cannons, Mortars, Gatling guns. Ect) they have restriction
kinny09  [author] 11 Jul, 2024 @ 4:06pm 
Ah, k. The reason this is happening is cause Whitefoxes Modules for some reason over rides the propeller, large sus chamber, ect... with a copy of...themselves. I imagine this was probably either a mistake on their part or the creator of the mod wanted to edit the stats of those modules or something.

Annoying this means the only was to get around this problem is probably how I did it for Yellow's Dependencies, by creating an entirely new mod that adds entire new copies of these modules that are the same, but have their restrictions removed.
I'll look into alternatives, but if I fail to find one I'll make an add-on mod specifically for whitefoxes like the Yellows Dependencies one
PonyKisser:3 3 Jul, 2024 @ 1:21pm 
Primarily all propulsion and lift modules are notable issues
kinny09  [author] 2 Jul, 2024 @ 12:11pm 
Is it possible for you to provide me with an exact list of what doesn't work when you have Whitefox's enabled?
PonyKisser:3 24 Jun, 2024 @ 6:22pm 
Vanilla modules Still have restrictions with Whitefox's modules loaded
kinny09  [author] 15 Jun, 2024 @ 1:35pm 
@Delta Q

That limit is a hard coded part of the game, but only refers to multiplayer skirmish. So singleplayer, multiplayer conquest and such are all fine and you can use 20k+ ships there
DeltaQ 23 May, 2024 @ 12:02pm 
Seems there's still a $20,000 limit in place for building ships
kinny09  [author] 3 Jun, 2023 @ 2:29pm 
@T1 Np, I remember how frustrating it was with the original mod (Which was made by the developer) it never got updates. So once it got removed from the workshop I decided to make my own (And keep it up to date)