DayZ
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VanillaRoadPartsPack
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Type: Mod
Mod Type: Environment
File Size
Posted
Updated
20.627 MB
7 Jan, 2021 @ 2:25pm
12 Nov, 2024 @ 4:51pm
17 Change Notes ( view )

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VanillaRoadPartsPack

Description
Note: This needs to be run on Server and Client. rbldr RBLDR rbldr_

Any Vanilla road you use (Not including these rbldr_) will break any baked road of that same object. Even vbldr or bldr because they all use the same models the game use.

This mod is a copy of licensed models from Bohemia Interactive that has been licensed under ADPL-SA. These additional sets of roads when used with DayZ-Editor and DayZ-Editor-Loader will not cause texture issues with the baked roads throughout the map. Also, all road variants are now place able and will conform to the ground, regardless of the map!

Recommend to use DayZ-Editor and Loader .dze file types to load edits server side.

DayZ-Editor can be found here : Dayz-Editor
DayZ Editor Loader can be found here : DayZ Editor Loader

There have been no attempts to test any of these models with any other mod that has the ability to place objects including init.c method. Just use .dze files from DayZ Editor/ Loader. Results may vary.

Class-name prefix: rbldr_road easiest search for all usable roads, rbldr to show all others ie. path and runway.


Changes were made to many models. Specifically how road-terrain behavior works, and Y axis values. No changes done to their default texture paths. There is also a config set up for them to be used. Crude change-log included.


License


With this license you are free to adapt (i.e. modify, rework or update) and share (i.e. copy,
distribute or transmit) the material under the following conditions:

• Attribution — You must attribute the material in the manner specified by the
author or licensor (but not in any way that suggests that they endorse you or your
use of the material).
• Noncommercial — You may not use this material for any commercial purposes.
• Arma and DayZ Only - You may not convert or adapt this material to be used in
other games than Arma and DayZ.
• Share Alike — If you adapt, or build upon this material, you may distribute the
resulting material only under the same license.

To view a copy of this license, visit https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa
Popular Discussions View All (1)
3
12 Nov, 2024 @ 4:35pm
Sakhal Interaction
Ron Helldiver
62 Comments
Drogon The Blue 28 May @ 2:12pm 
cant get the items to show up in editor
too many vanilla roads automatlic disepear when using this mod in editor..
I dont kno if this problem is possible too fix, but very anoying when playing
Gormirn  [author] 7 Apr @ 8:55pm 
These roads are not ment for terrainbuilder, you should still be using vanilla there.
Rockafellah 4 Apr @ 7:27pm 
After the 1.27 update all the placed down roads started to flick and glitch. Tried VPP object builder and DayZ Editor. No change. Is there a reason for this? Maybe and update or an explanation? Sent a friend request.
Büskermolen 6 Mar @ 4:08am 
Please fix for Raman map
Doc_Holliday 26 Feb @ 7:46am 
Its has to be something with the way terrian builder is working with this set now because i tried a build from before 1.27 and the roads are there.
Doc_Holliday 26 Feb @ 7:00am 
Is anyone else having problems with this after 1.27 my roads used to be there but now they are invisible...
racer2383 4 Dec, 2024 @ 1:14pm 
i was trying to place on the pier for a sakal custom city but couldnt went back and read the comments and found my answer if you do create flat ones for use on piers i would def use it
Soap 19 Nov, 2024 @ 12:25pm 
I done it without your mod and it would allow me to raise it to place on the pier but soon as I added the dze file to my server again it just placed to the terrain
Soap 19 Nov, 2024 @ 12:23pm 
Aah so it don't place on to other assets like the pier and so on, only just the actual terrain