Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
[0075.43] ScriptLog: MFSC: Patching schematics <---- what is this?
[0075.98] Log: Crash Detected: Dumping
I thought it might be [WOTC] Multiple Sitreps 2.0: Guaranteed & Categories or Multiple Faction Soldier Classes but ive removed them both just to test it and still get the error. (also tried it without MOCX)
It sounds like you're using a pretty complicated mod set up, all out of mods which I don't use. Sorry, but I don't have time to figure it out for you. I'll say that you can use Weapon Skin Replacer or Template Master to override the clip size of almost any weapon.
I went through every single file in and did not fine the clip size for any laser weapon only the base game weapons... why i need to change it i run a mod that add limited reloads but the Laser SPARK Heavy Cannon - RS-9 Redace Superlaser and Hunter Rifle have to small of a clip so i run out of ammo to fast even at most i can only kill 5 alien with the Heavy Cannon - RS-9 Redace Superlaser be for run out of ammo completely on the mission i fix that with the base SPARK Heavy Cannon but i can't fine a way in mod jam to do the same to the Heavy Cannon - RS-9 Redace Superlaser or laser hunter. so im asking if i sub to this mod would it overwrite Mod Jam laser file so i can change and fix my issue with running out of ammo
I don't understand your question, but you can probably change clip size in Mod Jam configs.