Kenshi
370 ratings
Sensible Training - A Training Dummy Overhaul
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
203.291 KB
25 Feb, 2021 @ 6:41pm
5 Jan, 2023 @ 12:05pm
3 Change Notes ( view )

Subscribe to download
Sensible Training - A Training Dummy Overhaul

In 1 collection by Rebitaay
Sensible Kenshi
4 items
Description
The purpose of this mod is to improve the logic and consistency of Kenshi's training dummies, and to add more contraptions that provide ways to train skills that previously could not be "artificially" trained.


All vanilla training dummies have had their trainable levels, construction costs, construction times, research costs, research times, animations, sounds, names, and other miscellaneous bits reworked. In addition, new researchable Mk.I, Mk.II, and Mk.III dummies following the same design principles have been added for (Melee) Defense, Dodge, Martial Arts, and Crossbows.


This mod is balanced very closely to vanilla (slightly stronger in some cases), and will not carry your characters to victory. None of the new contraptions are made available for free, requiring time and resources to research them. This mod is perfect if you like the vanilla training dummies but are left wanting a bit more from them.


Full Features:
  • More Skills: Adds researchable Mk.I, Mk.II, and Mk.III dummies for (Melee) Defense, Dodge, Martial Arts, and Crossbows.
  • Reworked Trainable Levels: Non-combat skills can be trained up to levels 10 (Mk.I), 20 (Mk.II), and 30 (Mk.III). Combat skills can be trained up to levels 10 (Mk.I), 15 (Mk.II), and 20 (Mk.III). These levels are slightly higher than vanilla, but the principle here remains the same - at a certain point, you cannot replace real experience, especially when it comes to fighting.
  • Standardized Naming Convention: Every contraption uses the same naming convention: "[Skill] Training [Contraption] [Mk.]". (e.g. Attack Training Dummy Mk.I, Lockpicking Training Box Mk.II, Turret Training Replica Mk.III)
  • Consistent Construction Costs: Mk.I contraptions cost 4 Iron Plates. Mk.IIs additionally cost a steel bar. Mk.IIIs additionally costs an electrical component and consume 2 power. This is based on the vanilla "Training Dummy MkIII" and "Training Turret MkIII". No more radically cheap or expensive training contraptions!
  • Consistent Research: Mk.Is require tech level 1, cost 2 books, and take 4 hours before modifiers. Mk.IIs require tech level 2, cost 4 books, and take 6 hours. Mk.IIIs require tech level 4, cost 6 books and take 8 hours. This is based on the average research requirements, costs, and times of the vanilla training dummies. No more waiting 8 hours for a Mk.II, then 3 hours for a Mk.III!
  • Properly Organized: All contraptions are where they should be in the building menu - in the "Training" tab, separated by skill type - just like vanilla.


Contraptions for training Attributes, Science skills, Trade skills, and the remaining combat related skills have been considered. I believe that being able to artificially train many of these skills goes against Kenshi's apparent design principle of only being able to use dummies to train "risky" skills. And of course, some skills don't have feasible ways to be artificially trained using contraptions and dummies.


I make mods for myself, and enjoy sharing my work with others. Anyone is welcome to modify and re-upload this mod so long as I am credited, and a link to my original mod is made available. Thanks for stopping by!
40 Comments
Lil O' 8 May @ 3:52am 
Hi, would you be willing to make a submod that removed training bars? There is an existing mod that removed the bars for vanilla dummies, however I expect that mod would not extend to the extra dummies you have added here. Thanks! <3
sailents 30 Mar @ 12:23am 
oh shut up
Rebitaay  [author] 29 Mar @ 9:39am 
It's in the description, which those people aren't reading, hence being ignored... :)
team_on 28 Mar @ 4:54pm 
For anyone who asked: Dummies MK3 unlocked at tech level 4
Rebitaay  [author] 28 Mar @ 12:55pm 
@team_on cheers, nice work on your expansion!
team_on 28 Mar @ 11:26am 
Thanks for amazing mod. I always was mad how default training station have so random research time/price and max level.

Also I made expansion for this mod, to train more skills
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453731378
sailents 19 Jun, 2024 @ 12:20pm 
Can't find the Attack Mk III training dummy in my level 3 research bench. Has it been moved to a level 4 one?
SaltyDwarf 30 Jul, 2023 @ 3:09pm 
Attack Training Dummy seems to be all broken, Instead of 10-15-20 they have 4-7-9 max skill training.
Serket 16 Jun, 2023 @ 8:13pm 
How can I obtain the research for the new tier 3 dummies added by this mod? I have tier 3 research, and have already researched the tier 1 and 2 dummies.
phyrBlaine 17 May, 2023 @ 2:26am 
Thank you for quick response!