Space Engineers

Space Engineers

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L.Y.N.X Industries - Weaponry [WeaponCore]
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
1.796 GB
28 Feb, 2021 @ 8:13am
20 Oct, 2024 @ 11:38pm
40 Change Notes ( view )

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L.Y.N.X Industries - Weaponry [WeaponCore]

Description
This mod requires WeaponCore to function! You can get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1918681825&searchtext=weapon+core

L.Y.N.X Industries proudly presents - High-Tech weaponry lineup! Be a menace to your foes with style!

This mod includes:

LGC-200 "NARIMAN" - 70mm Point Defense Cannon
HGC-185 "AVENGER" - 185mm Heavy Gatling Cannon
RTP-250 "STALLION" - 35mm Turreted Railgun (Deprecated for now)
RT-200 "HOFUND" - 265mm Heavy Turreted Railgun
RT-500 "HOFUND-EVO" - 265mm Heavy Twin-Barrel Turreted Railgun
HFC-635 "THOR" - 635mm Heavy Dual-Barrel Defensive Flak Cannon
HFC-800 "ODIN" - 635mm Heavy Quad-Barrel Defensive Flak Cannon
And many more


The weapons in this pack are subject to further balancing and upgrading.
Some weapons are missing build stages that are yet to be added.

If you encounter bugs, please make sure to notify me about them in the comment section.

Please be aware that updates and balancing changes are coming soon to make this mod even better. If you encounter any bugs or issues, please notify me in the comments section.


Want to integrate this on your server or re-balance it? Please contact me on discord: lynxxah

Join the Discord server! https://discord.gg/qYaRSANJjZ



If you like what i do and are looking to further support me, check out my Patreon! You'll get the ability to test experimental work and see confidential progress.
https://www.patreon.com/lynx_makes
Popular Discussions View All (1)
3
18 May @ 2:11pm
Bugs List
DaysofKnight
448 Comments
⌥ꏸЏᕊΣґᕊlΛↁΞ 12 May @ 12:52pm 
Yo lynx, autocannon shells are too heavy and HRC-170 vardir ammo inventory is too big. Putting 100 170mm autocannon shells is 350 tons, with 1k autocannon ammo hold prevents ship from jumping due to overweight. This mod needs some rebalance
Green_Lightning 27 Mar @ 1:57am 
Patch it, the textures are broken.
Gray The Pickle 7 Feb @ 5:03pm 
I don't know if this is an issue with WepCore, as the linked workshop page you have doesn't go anywhere, but all my other WepCore mods work fine.
Gray The Pickle 7 Feb @ 5:01pm 
@Lynx
This mod makes my world error out upon loading in and unloads world before I can join. I have never had this issue before and I've been a long term subscriber.

There are many other mods on this save but this one is the direct cause- I have removed each mod individually to check.
Ralkey 1 Jan @ 12:02pm 
You might want to add this to the bug list:
Heavy Rotary Cannon VARDIR mk1's ammo does not exist in the mod.
It's supposed to accept 170mm, but thats not even in the list.
Roassa 7 Dec, 2024 @ 9:26am 
I'm trying to use the "Heavy Rotary Cannon HRC-170 MK1", but there appears to be no ammunition for it. It says it uses "Autocannon 170mm HE" rounds, but those don't show up in the assembler. Does it use something different?
ParasiteAutomata 14 Nov, 2024 @ 3:07am 
hey lynx . i realy like the sound and power of your weapons , i hope u update it some more and bang out the kinks
VelvetDiamond 13 Nov, 2024 @ 12:16pm 
any chance on a non weapon core version?
Lynx  [author] 12 Nov, 2024 @ 3:12am 
@Lucifers Dogma
Will look into it.
-=312th=- Lucifers Dogma 11 Nov, 2024 @ 10:38am 
Great mod, but the fixed Munin light torpedo does not track at all. The new turreted Munin Looks great and tracks just fine when fired though