RimWorld

RimWorld

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Vanilla Weapons Expanded - Makeshift
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Mod, 1.4, 1.5, 1.6
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260.651 KB
9. bře. 2021 v 8.32
2. čvc. v 11.13
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Vanilla Weapons Expanded - Makeshift

V 1 kolekci od uživatele Oskar Potocki
Vanilla Expanded
109 položek
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[www.patreon.com]








This mod is NOT YET CE compatible.



See change notes



Vanilla Weapons Expanded - Makeshift is a small module that fits perfectly with all the nutters playing Naked Brutality survival scenario, or roleplaying in a post-apocalyptic universe. Inspired directly by games like Rust and Fallout, as well as the improvised firearms of the Chechen rebels, these guns can be crafted without any machining tables or steel. All you need is to complete the Makeshift weapons research project, bring your components to a crafting spot and start mass producing these cheap, unreliable weapons.
That’s right. Unreliable? What does it mean? It means that each weapon has a random amount of shots it can fire within a burst (with a minimum and maximum amount). A makeshift pistol can fire between 0 (!) and 1 shots, whilst a makeshift rifle can fire anywhere between 1 and 5 shots.

You never know how many shots your burst will fire, or if it will fire at all, thus making these weapons non-ideal. Essentially, by crafting these, you allow Randy Random to mess with you one more time during every combat encounter. But hey, they are cheap, and they are makeshift!

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]












Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: It will be soon-ish I think.

Q: Do these weapons spawn on enemies?
A: They spawn on Scavenger pirates.

Q: Is this mod compatible with Run and Gun?
A: Yes, you should be able to use these weapons with run and gun.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: After researching the Makeshift Weapons research project, you craft them at a crafting spot.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.

Q: Is this a tank?
A: Move along Sherlock, nothing to see here!



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Random burst shot count by Smash Phil.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]




[discord.gg]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

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Populární diskuze Zobrazit vše (1)
1
14. led. v 4.28
Can't comment, posting here
Gryby64
Počet komentářů: 277
Delta29 11. čvc. v 8.25 
i am going to door camp the next raider outpost
PixiePunchPie 2. čvc. v 20.17 
Add In Request: Can you add in a Makeshift hunting rifle? Like the Lever-Action Rifle?
Kagami Hiiragi 27. čvn. v 11.32 
weapon from Rust?
AcetheSuperVillain 13. úno. v 18.38 
having to research makeshift weapons makes them completely useless
Johnny 9. úno. v 11.58 
the costs of the weapons are bit too high for what they offer, havent crafted any yet after several games, they should only cost 1 component or even just steel, they are supposed to be terrible starting weapons that you build in the first hours of a playthrough yet I always ignore them and rush to bolt actions as bows are good enough till then
Yehoria 2. led. v 14.21 
What this mod really lacks i a pipe bomb to launch at pigskins in a transport pod :3
Zero 8. srp. 2024 v 18.08 
So basically rust
Sundance967 12. pro. 2023 v 8.43 
Hey do you mind if I model the pistol? I’ll give you credit
Farbott 11. zář. 2023 v 23.26 
cant make legendary waterpipe shotgun :sob:
other than that, a good mod
Freaky Teto 7. srp. 2023 v 22.47 
It is CE compatible