XCOM 2

XCOM 2

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[WOTC] Vorcha Stryker
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60.848 MB
21. bře. 2021 v 16.35
22. bře. 2021 v 17.12
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[WOTC] Vorcha Stryker

Popis
Known for their unique biology and aggressive behavior, the Vorcha are a primitive race welcomed as mercenaries due to their savage nature and adaptability to different environments.
-Citadel Archives

Introduces the Vorcha Stryker
The Vorcha Stryker is a new enemy that joins the fight against XCOM. The enemy features an integrated Vorcha Voicepack.

New Content
  • New Enemy: The Stryker will appear in the game as a traditional enemy.

    • Three Tiers: Standard, Veteran, and Elite; arriving at later force levels.

Equipment & Abilities
The Stryker is a aggresive unit that will quickly take the fight to XCOM soldiers.
  • Primary: Punisher SMG - Loaded with Incendiary Rounds.

  • Secondary: Stryker Claw - Namesake of the Stryker; the Stryker will sprint accross the battlefield for an opening claw-rend attack.

Additional Details
This will seamlessly integrate into a current or new campaign.

The enemy is fully customizable primarily within the configuration files XCOM_Customize_This_Mod and XComGameData_CharacterStats.

To use with the Terminus Raider Faction, subscribe to this supplemental mod.

Full Credits
  • PsyCHo: Introducing and Integrating Voicepack for XCOM
  • Cavily: Introducing and Integrating Character & Weapon Model for XCOM
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Populární diskuze Zobrazit vše (3)
1
4. kvě. v 4.10
Russian Translation
Sadler
0
19. říj. 2021 v 17.57
Traditional Chinese
stappy82
0
6. kvě. 2021 v 23.30
KOREAN Localization
Brain_is_Back
Počet komentářů: 41
Nero 29. lis. 2023 v 2.56 
do both the vorcha stryker and pyro's corpses not have any uses?
NightNinja54  [autor] 22. čvn. 2022 v 10.19 
@ElvenKingSlave
Yeah this is common with cosmetics unfortunately but shouldn't be bad besides cluttering that log.

@Brain is Back
Thank you

@kazuya0010
Maybe one day
ElvenKingSlave 9. čvn. 2021 v 16.25 
This is a great mod. However, after suffering a massive crash because of another mod, I learned how to find the crash report. While scanning through it to see what caused my game to face-plant, I saw a long list of assets cause this error:
ImportText (BodyPartTemplateConfig): Missing closing parenthesis.
Among the assets was DLCName="MassEffectVorcha"
Is this just XCom handling mods like a brick or is it something in this mod?

For everyone else, this error doesn't cause your game to crash. It just makes the assets have a weird name in the customisation screen.
Brain_is_Back 29. kvě. 2021 v 2.10 
@NightNinja54
Brain_is_Back 6. kvě. 2021 v 23.29 
brother, i just translated this mod into Korean. I want you to add this file to the mod.
https://drive.google.com/file/d/1Fm_9OV50f0z8uTfNmON8a4KO_YlSoIkg/view?usp=sharing
kazuya0010 2. kvě. 2021 v 19.33 
Can you please make a mod for Saren turian Spectre as an enemy boss to fight mid campaign or later on in the campaign
NightNinja54  [autor] 2. kvě. 2021 v 9.37 
@mynameactually
They do not, a design oversight on my part.
mynameactually 15. dub. 2021 v 3.37 
They have regen?
NightNinja54  [autor] 29. bře. 2021 v 9.16 
@kazuya0010
You're welcome, always am interested in making more content. (Especially when folks like Cavily bring the great stuff in)
kazuya0010 29. bře. 2021 v 8.35 
Thanks very much for making it. Finally some Vorcha enemies to add to the list of xcom enemies.