XCOM 2
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[WOTC] Raider Faction: Terminus Mercenaries
   
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15 Mar, 2020 @ 5:46pm
21 Nov, 2020 @ 10:38am
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[WOTC] Raider Faction: Terminus Mercenaries

In 1 collection by NightNinja54
Sitreps
10 items
Description
The Terminus is fraught with conflict. War among the various species is common, as governments and dictators constantly rise and fall. The region is a haven for illegal activities, particularly piracy and the slave trade. The prevalence of criminal gangs has burgeoned; often selling their services as mercenaries.

Introduces Terminus Mercenaries as a Raider Faction

The Terminus Mercenaries will enter the field as a third party attacking both XCOM and ADVENT alike. Their motivations are their own.

New Content
  • New Terminus Mercenary Raider Faction: The faction is made up of several units each with their own combat style. They will fight in combat encounters signaled by the Terminus Mercenary Incursion SITREP.

  • New Terminus Mercenary Base: The mercenaries will have their own base of operations to assault if coupled the Raider Faction Bases mod.

Additional Details
This should seamlessly integrate into a current or new campaign. Please subscribe to the necessary enemy unit mods.

I highly recommend using the following mods to greatly increase raider faction immersion:
  • Raider Unit Manager - Enemies associated with this sitrep will not spawn alongside ADVENT - they will only fight in their associated sitreps.
  • Strategic Spawning - Raiders will spawn at various parts of the map as opposed to the middle of the map on top of the objective.
  • AI to AI Activations - Raiders will begin combat ADVENT or Lost forces without requiring activation by XCOM units.

Full Credits
  • RealityMachina: Designed and programmed all original raider faction content
  • Lord_Poncho57: Editing weapon models, textures, and sounds for XCOM integration
  • Cavily: Editing armor models and textures for XCOM integration
  • NightNinja54: Programming and development
  • Bioware: Original designs

FAQ (RealityMachina)
The game froze when it went to Cerberus' turn!
You didn't have the highlander installed. Please install it.

The mission ended when there were still some of these enemies left?
Enemies retreat once XCOM has completed the objective and eliminated ADVENT threats.

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Popular Discussions View All (1)
2
24 Mar, 2020 @ 6:06am
Raider Faction: Terminus Mercenaries Chinese Translation
Erus艾鲁斯
48 Comments
Dank Potatoes 6 Feb @ 11:38am 
Hey, NightNinja. I don't suppose you've gotten any new insight into why the Raider Bases aren't working as intended with your mods? :)
I have played a playthrough with Cerberus, Terminus and The Collectors, and they all spawned as intended during regular missions. They make for great additions!
But there was no base on the world map, nor was I offered covert actions to locate it.
I have many raider mods installed, including several not created by RealityMachina, and they all work barring these 3.
I tried looking into this mods ini files and comparing them to some of the functional mods, but couldn't track down a culprit. The code is nearly identical.
I also attempted ReddDobe's solution of adding a BossBucket to the mods in question before starting a new campaign, with no changes.
It would be really cool if you could look into it. I'm willing to give a hand, if I can, though frankly, I'm a novice to poking around ini files like this.
NightNinja54  [author] 25 Jun, 2023 @ 2:55pm 
@RedDobe
I've put on my list to take a look for ya! Might take me a little while to get around to unfortunately
RedDobe 20 Jun, 2023 @ 8:44am 
Well I really wanted to try out your raider mods for the mod that I just created. I tried adding the boss bucket prior to the new campaign start and it still didn't’ create the base. I am not sure what is preventing base creation with your raider mods. Maybe RM can look into it if you ask him nicely :).
NightNinja54  [author] 20 Jun, 2023 @ 8:25am 
@RedDobe
I'll fix it for you if you'd like me to :)
RedDobe 12 Jun, 2023 @ 11:36am 
@NightNinja, I am almost positive it is because you are missing a bossBucket.
NightNinja54  [author] 12 Jun, 2023 @ 10:06am 
@RedDobe
To be candid, I haven't tested with the bases. It's very possible I did not implement appropriately.
RedDobe 10 Jun, 2023 @ 9:16pm 
Could it be that you are missing the BossBucket in RaiderBases.ini? IDK
RedDobe 10 Jun, 2023 @ 8:56pm 
@nightninja - I have this and all of the raider faction mods, including raider faction bases, and your raider unit manager. And for some reason the raider bases are not being created for any of your 3 raider faction mods, including this one. All of the other bases are being created, so there is definitely something going on here.
Atmus81 9 Jun, 2023 @ 8:49am 
What is the difference between raiding faction and sit rep? it looks like i can download 2 separate mods but they seem to inject the same units? thank you
NightNinja54  [author] 24 Jan, 2023 @ 7:19pm 
@AdamGoodtime
Thanks :) enjoy