XCOM 2
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[WOTC] Vorcha Stryker
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60.848 MB
21.3.2021 klo 16.35
22.3.2021 klo 17.12
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[WOTC] Vorcha Stryker

Kuvaus
Known for their unique biology and aggressive behavior, the Vorcha are a primitive race welcomed as mercenaries due to their savage nature and adaptability to different environments.
-Citadel Archives

Introduces the Vorcha Stryker
The Vorcha Stryker is a new enemy that joins the fight against XCOM. The enemy features an integrated Vorcha Voicepack.

New Content
  • New Enemy: The Stryker will appear in the game as a traditional enemy.

    • Three Tiers: Standard, Veteran, and Elite; arriving at later force levels.

Equipment & Abilities
The Stryker is a aggresive unit that will quickly take the fight to XCOM soldiers.
  • Primary: Punisher SMG - Loaded with Incendiary Rounds.

  • Secondary: Stryker Claw - Namesake of the Stryker; the Stryker will sprint accross the battlefield for an opening claw-rend attack.

Additional Details
This will seamlessly integrate into a current or new campaign.

The enemy is fully customizable primarily within the configuration files XCOM_Customize_This_Mod and XComGameData_CharacterStats.

To use with the Terminus Raider Faction, subscribe to this supplemental mod.

Full Credits
  • PsyCHo: Introducing and Integrating Voicepack for XCOM
  • Cavily: Introducing and Integrating Character & Weapon Model for XCOM
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Suositut keskustelut Näytä kaikki (3)
1
4.5. klo 4.10
Russian Translation
Sadler
0
19.10.2021 klo 17.57
Traditional Chinese
stappy82
0
6.5.2021 klo 23.30
KOREAN Localization
Brain_is_Back
41 kommenttia
Nero 29.11.2023 klo 2.56 
do both the vorcha stryker and pyro's corpses not have any uses?
NightNinja54  [tekijä] 22.6.2022 klo 10.19 
@ElvenKingSlave
Yeah this is common with cosmetics unfortunately but shouldn't be bad besides cluttering that log.

@Brain is Back
Thank you

@kazuya0010
Maybe one day
ElvenKingSlave 9.6.2021 klo 16.25 
This is a great mod. However, after suffering a massive crash because of another mod, I learned how to find the crash report. While scanning through it to see what caused my game to face-plant, I saw a long list of assets cause this error:
ImportText (BodyPartTemplateConfig): Missing closing parenthesis.
Among the assets was DLCName="MassEffectVorcha"
Is this just XCom handling mods like a brick or is it something in this mod?

For everyone else, this error doesn't cause your game to crash. It just makes the assets have a weird name in the customisation screen.
Brain_is_Back 29.5.2021 klo 2.10 
@NightNinja54
Brain_is_Back 6.5.2021 klo 23.29 
brother, i just translated this mod into Korean. I want you to add this file to the mod.
https://drive.google.com/file/d/1Fm_9OV50f0z8uTfNmON8a4KO_YlSoIkg/view?usp=sharing
kazuya0010 2.5.2021 klo 19.33 
Can you please make a mod for Saren turian Spectre as an enemy boss to fight mid campaign or later on in the campaign
NightNinja54  [tekijä] 2.5.2021 klo 9.37 
@mynameactually
They do not, a design oversight on my part.
mynameactually 15.4.2021 klo 3.37 
They have regen?
NightNinja54  [tekijä] 29.3.2021 klo 9.16 
@kazuya0010
You're welcome, always am interested in making more content. (Especially when folks like Cavily bring the great stuff in)
kazuya0010 29.3.2021 klo 8.35 
Thanks very much for making it. Finally some Vorcha enemies to add to the list of xcom enemies.