XCOM 2
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[WOTC] Vorcha Stryker
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60.848 MB
2021年3月21日 16時35分
2021年3月22日 17時12分
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[WOTC] Vorcha Stryker

解説
Known for their unique biology and aggressive behavior, the Vorcha are a primitive race welcomed as mercenaries due to their savage nature and adaptability to different environments.
-Citadel Archives

Introduces the Vorcha Stryker
The Vorcha Stryker is a new enemy that joins the fight against XCOM. The enemy features an integrated Vorcha Voicepack.

New Content
  • New Enemy: The Stryker will appear in the game as a traditional enemy.

    • Three Tiers: Standard, Veteran, and Elite; arriving at later force levels.

Equipment & Abilities
The Stryker is a aggresive unit that will quickly take the fight to XCOM soldiers.
  • Primary: Punisher SMG - Loaded with Incendiary Rounds.

  • Secondary: Stryker Claw - Namesake of the Stryker; the Stryker will sprint accross the battlefield for an opening claw-rend attack.

Additional Details
This will seamlessly integrate into a current or new campaign.

The enemy is fully customizable primarily within the configuration files XCOM_Customize_This_Mod and XComGameData_CharacterStats.

To use with the Terminus Raider Faction, subscribe to this supplemental mod.

Full Credits
  • PsyCHo: Introducing and Integrating Voicepack for XCOM
  • Cavily: Introducing and Integrating Character & Weapon Model for XCOM
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

Collections


人気スレッド 全て表示 (3)
1
5月4日 4時10分
Russian Translation
Sadler
0
2021年10月19日 17時57分
Traditional Chinese
stappy82
0
2021年5月6日 23時30分
KOREAN Localization
Brain_is_Back
41 件のコメント
Nero 2023年11月29日 2時56分 
do both the vorcha stryker and pyro's corpses not have any uses?
NightNinja54  [作成者] 2022年6月22日 10時19分 
@ElvenKingSlave
Yeah this is common with cosmetics unfortunately but shouldn't be bad besides cluttering that log.

@Brain is Back
Thank you

@kazuya0010
Maybe one day
ElvenKingSlave 2021年6月9日 16時25分 
This is a great mod. However, after suffering a massive crash because of another mod, I learned how to find the crash report. While scanning through it to see what caused my game to face-plant, I saw a long list of assets cause this error:
ImportText (BodyPartTemplateConfig): Missing closing parenthesis.
Among the assets was DLCName="MassEffectVorcha"
Is this just XCom handling mods like a brick or is it something in this mod?

For everyone else, this error doesn't cause your game to crash. It just makes the assets have a weird name in the customisation screen.
Brain_is_Back 2021年5月29日 2時10分 
@NightNinja54
Brain_is_Back 2021年5月6日 23時29分 
brother, i just translated this mod into Korean. I want you to add this file to the mod.
https://drive.google.com/file/d/1Fm_9OV50f0z8uTfNmON8a4KO_YlSoIkg/view?usp=sharing
kazuya0010 2021年5月2日 19時33分 
Can you please make a mod for Saren turian Spectre as an enemy boss to fight mid campaign or later on in the campaign
NightNinja54  [作成者] 2021年5月2日 9時37分 
@mynameactually
They do not, a design oversight on my part.
mynameactually 2021年4月15日 3時37分 
They have regen?
NightNinja54  [作成者] 2021年3月29日 9時16分 
@kazuya0010
You're welcome, always am interested in making more content. (Especially when folks like Cavily bring the great stuff in)
kazuya0010 2021年3月29日 8時35分 
Thanks very much for making it. Finally some Vorcha enemies to add to the list of xcom enemies.