Project Zomboid

Project Zomboid

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Grapeseed [B42 Unstable Remake]
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File Size
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Updated
136.205 MB
20 Apr, 2021 @ 5:58pm
9 Mar @ 8:31am
42 Change Notes ( view )

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Grapeseed [B42 Unstable Remake]

Description
Disclaimer: This is an unstable release. For Grapeseed-related issues, please use the bug report section—do not contact Indie Stone.

A big thank you to Indie Stone for reigniting our passion for mapping,
Build 42 is truly incredible!

Grapeseed is a map mod located North West of Rosewood.



The Build 42 Update:
Expanded Cells:
From just 1 cell originally to 12 cells.
Increased Buildings:
Grew from 60+ buildings to over 200.
Authenticity:
Transitioned from a meme-heavy, anachronistic design to a time-period-appropriate setting.
Complete Overhaul:
Entirely rebuilt from scratch, ensuring a fresh and improved experience.
New Assets:
None of the previous buildings have been reused—every structure is brand new.
Returning Brands:
Familiar favorites like Royale With Cheese and Tristan's Tools make a comeback.
Custom Tiles:
Thoughtfully designed custom tiles to avoid bloating your game or server performance.
No Additional Tile Packs:
Eliminated the need for extra tile packs, simplifying installation.
Balanced Zombie Spawns:
Carefully tuned zombie spawns for a more immersive experience—no overwhelming hordes.

Known Issues:

Grapeseed doesn’t display correctly on the start location map.
Foraging system needs adjustments.
Basements are not yet implemented.
Occasional tree clipping near fences.
Big Boulders spawning in farm / residential zones.
In-game map clips further than the space it occupies.
Note: These issues will be resolved once the official Build 42 mapping tools are released.

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Cells: 21x36 22x36 23x36 24x36 21x37 22x37 23x37 24x37 21x38 22x38 23x38 24x38

B42 New Cell System: 23x43 23x44 24x43 24x44 24x45 25x42 25x43 25x44 25x45 26x42 26x43 26x44 26x45 27x42 27x43 27x44 27x45 28x42 28x43 28x44 28x45 29x42 29x43 29x44 29x45

Workshop ID: 2463499011
(Newest, most up to date version)
Mod ID: 42Grapeseed
(Build 41 Legacy Version)
Mod ID: Grapeseed
Map Folder: Grapeseed

A big thank you to all those who playtested for us!
Also, a big thank you to Melo for contributing additional tiles
https://steamhost.cn/steamcommunity_com/profiles/76561198300576137/myworkshopfiles/?appid=108600

Workshop ID: 2463499011
Mod ID: 41Grapeseed
Mod ID: 42Grapeseed
Map Folder: Grapeseed
Popular Discussions View All (3)
36
12 Jun @ 6:18am
PINNED: Bug Reports (B42 Version) / Bug Fix List
(PlentyT)
41
28 Apr @ 12:06pm
Bug Reports (B41 Version)
(PlentyT)
15
28 May, 2022 @ 8:24am
Can I add this map halfway in my game?
yancy
800 Comments
SpaceAce 8 Jul @ 11:44pm 
Build 42 version removed my favorite base location behind the hunting store :( That place was so cozy.
Banana Phone 5 Jul @ 6:19pm 
@6 Thank you for the quick fix!
Rats In A Trenchcoat 4 Jul @ 10:33pm 
i dont know if its just me but when in the library on the right side of the building, the wall tiles from the floor above block vision for part of the rooms, and theres a similar issue with the triangle roof parts on the front of the amy lou, i think thats what its called
6 4 Jul @ 4:05pm 
@Banana Phone I tested it, the reason of the air wall can be solved by building a wooden floor, probably because the mod author accidentally made the water surface into a wooden when designing it, which is actually a water surface so it cannot be passed through, but players can pass through by building their own wooden floors.:lunar2019smilingpig:
Banana Phone 2 Jul @ 5:53pm 
@6 This is the same issue I have. Thank you for confirming this happens even with only this mod enabled. Have you tried a fresh install as well? Not sure if that would affect anything, but maybe it could be possible that mod files still exist in the install folder which conflict with this great mod? Otherwise.... maybe this is indeed a problem with the mod probably after a recent update to zomboid?
6 1 Jul @ 2:42am 
Dear mod author,
I really love this map mod, but I'm encountering an issue. There are two invisible walls blocking my path on the bridge in the middle of the small lake. Even with only this mod enabled, I still cannot pass through.:lunar2019smilingpig:
Banana Phone 29 Jun @ 1:45pm 
@Texaliuz

I was sure that isn't the problem because 1, I have a mod which changes the load order sorting rules and it usually auto sorts correctly, however I have had to adjust it for a few mods here and there. 2 there were only 2 other mods above it after sorting and 3, this was the first thing I checked.

However just to be safe, I did try it again and as you said, moved it to the top. No effect, invisible walls and frames remained. Just to be thorough, I checked the other way around and moved it to the bottom. No effect. Invisible walls and framed remained.

I am very thankful for your troubleshooting assistance and advice, seems to be a different problem unfortunately.
Texaliuz 27 Jun @ 5:25pm 
@Banana Phone
- Eso pasa porque no cargas bien el mapa, busca donde se cargan los mapas y ponelo arriba del todo
- That happens because the map isn’t loading properly. Look for where the maps are being loaded and move it to the top.
Banana Phone 27 Jun @ 5:08pm 
Hi, I don't see anyone else commenting about this so it must be my fault or a mod conflict, but I was hoping someone might know the solution.

Every time I try to spawn on this map, I am spawned in the middle of the lake on the boardwalk, which would be fine but it is walled in with wooden frames on both sides. I can step through both sides of the frames, however as I walk forward a few more feet I am met with an invisible wall on both sides that I cant vault over or step through. This effectively blocks all exits from the middle of the lake.

If it's a mod conflict, did anyone happen to run into this and find the culprit? Could it be a tile pack? I have that one mod that shows all maps layered onto the map to check for conflicting cells, and no map mod I have comes anywhere near this mod's cells.

I'm on build 42.9
(PlentyT)  [author] 26 Jun @ 1:05am 
@Bergess™ They're both part of this mod, they only show based on the version of the game you have running. So if you're on b41 the b41 version will show in the mod optionsand if you're on the b42 the b42 version will show in the mod options.