Barotrauma

Barotrauma

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Astra's Bot Conversation-Dialogue Mod
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23 Apr, 2021 @ 12:17pm
8 Jul @ 10:03pm
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Astra's Bot Conversation-Dialogue Mod

In 2 collections by Red Davidnana
astra's barotrauma mods
33 items
Oops! All coalition!
34 items
Description
Russian translation here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3047423616
Brazilian/Portuguese translation here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3428754487

Hi! My name is Astra. I'm an avid fan of bots as I grew up with them in my childhood, and have been fascinated by them for all my life. I crave to see my AI partners fleshed out just as well as human characters. I've spent a long time on this mod, running it on my own campaign, and with friends. I finally feel it's ready to go out on the steam workshop, so here it is. My Bot Conversation-Dialogue (Whichever you prefer) Mod!

Features:
189 Full conversations with responses.
31 One-line conversations. (No responses)
220 Total conversations.
335 Extra dialog related to Orders or Status reports (Thank you to Enhanced Armaments for the inspiration for doing this!)
8 New traits.

New Traits:

The Nihilist - Being born on Europa was a big mistake for the Nihilist. Wasting away under the ocean, they find that since death is inevitable, they should not openly reject it. They tend to be rude towards others, after all, who's going to judge them when they die? They won't be remembered anyways. They don't get along well with their fellow crewmates, especially the Optimist.

The Optimist - Trying to make the best out of any bad situation, the Optimist is always there to try to put a smile on people's faces. Being happy is the key to being productive, and staying positive can prevent any crisis from getting much worse. The Optimist can be extremely naive, but their optimism is very welcome among the crew. They tend to get along well with everyone.

The Survivor - No one's sure if the Survivor's claims are real or fake. They say they've survived hundreds of failed submarines, and certainly have a bit of unorthodox knowledge. However, it's not like anyone could survive that long out on the cold waters of Europa, so many people suspect they are lying. What isn't fake however, is their knowledge and skill. They tend to get along fine with everyone.

The Cultist - A proud Church of Husk member recruited to the submarine for god knows what reason. They constantly attempt to subvert people into becoming willing acolytes of the Husk, but don't go out of their way to sink the submarine, surprisingly. The Cultist thinks that every journey they take will end with their Huskification, and if it doesn't, then next time will. They get along fine with everyone, but no one gets along well with them, especially the Supremacist.

The Supremacist - A rabidly nationalistic human, keen on taking all of Europa's riches for humanity. The Supremacist believes the human race is the peak of what Europa has to offer, and despises anyone who sees it the other way around. They aren't very accepting or nice to people who act differently than humans, or are different than humans. They get along fine with everyone, but despise the Cultist.

The Loyalist - A devout coalition loyalist who's lost their power with the coalition ages ago, they're fiercely loyal to the coalition and have either been fed propaganda all their life or willingly believe what the coalition says. They get along fine with anyone, but have a vendetta against anyone who speaks bad about the coalition.

The Philosopher (Philosophical) - A self-proclaimed enlightened wise thinker who makes it their mission to speak in very complex english for no apparent reason other than to show off their literary skills. They're rather easy to get along with, as long as their annoying habits of speaking complex does not get to you. They tend to get along fine with anyone, but can annoy people with their constant unnecessary linguistic choices.

The Conspiracist - A seemingly normal person who's bought into nearly every conspiracy theory, and even crafted their own crazy outlandish theories. They seem to have a conspiracy theory for nearly everything, and will constantly talk about them in the hopes more people "come to their senses" and believe them. They are rather entertaining, because of how wild their conspiracy theories they so passionately believe in are. They tend to get along fine with everyone.
Popular Discussions View All (1)
3
18 Aug, 2024 @ 11:41am
Bugs & Typos
 MisterFossil 
114 Comments
Khalunka 6 Jul @ 10:51pm 
This mod is another one I am quite excited to try once I finish my first vanilla campaign. I also would love to have more bots talking to each other, instead of less. Will give some feedback as well, once that day arrives.
That makes sense, I use neurotraumatic now so that explains why i'm seeing them talk less.
ØG 12 Apr @ 1:52am 
I've had this mod installed during a MP run with only 2 human players and about 14 bots and let me tell you most of the times, they weren't saying anything to each other, even during relatively peaceful trips.
Frettor 11 Apr @ 6:49pm 
most of the time i play with a friend and 3-4 bots, 3-4 bots is usually the same amount you'd have in singleplayer. I didn't know about the calm sailing stuff, thanks anyways!
Red Davidnana  [author] 11 Apr @ 3:08pm 
Unfortunately not, they talk less typically because you have less bots in MP. They have about the same chance to speak since it doesn't swap over but MP also usually has more action which makes them less likely to speak (Internally bots can only talk if the "intensity" is at a lower point, so more so calm sailing). Number of bots and how dangerous your sailing is generally dictates how often they talk amongst each other.
Frettor 11 Apr @ 4:21am 
hey, the mod doesn't work well on multiplayer, bots dont talk to eachother as much like in sp, is there a fix for this of any kind?
ØG 30 Mar @ 3:06am 
Back when i installed this mod, i saw some of the new conversations, but now i don't see any custom conversations, just the normal, sparse vanilla ones.. I have quite a few mods installed, is there any mod that this needs to be on top of in the mod load order?
 MisterFossil  15 Mar @ 5:29am 
Perhaps editing the save file could allow for changing the crewmates traits?
Red Davidnana  [author] 15 Mar @ 4:22am 
They're generated by the game just like vanilla ones so unfortunately not. Believe me, I'd pick too because I already spend too much time passing over bots in singleplayer to get a copy of each trait.
Harleymart 15 Mar @ 3:41am 
Is there any sort of way to choose the character traits?