Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3252714718&searchtext=Frost+Legion
use it
To be absolutely sure, I also tested it to make sure this wasn't some inherent wonkiness of resistance. Attacking a 'Fire Eater' MTF, an Elite Firestarter, an Inferno Viper and a Frost Andromedon in the same attack, the first three fully resist the attack as a fire attack, but the Frost Andromedon takes reduced shield damage as if it weren't one.
More extensive testing, and this is an issue that seems to be unique to this mod and this mod only. I'm not sure where the problem lies, but for *only frost units,* it is extremely inconsistent when they are weak to something or not.
Soulfire? Resistant. Void Lance? Weak. Fire spit? Resistant. Flamethrower? Weak.