Barotrauma

Barotrauma

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Sting Ray
   
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6.993 MB
17 May, 2021 @ 4:52pm
19 Jul @ 3:31am
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Sting Ray

Description
The Brotherhood Stingray is an upgraded version of the Dugong MK 1 built by radical brotherhood extremists, with two engines, seven main machine gun arrays, five depth charge tubes, five electrical discharge coils, two Rail Guns, two missile launchers, four front torpedo tubes, one rear ''Ass'' torpedo tube, one top ''dorsal'' torpedo tube, security cameras in every room, a well stocked armoury, medical bay, and even a Limpet Drone, but no Lamprey shuttle.

Updated to have ''permission'' based docking hatches. Pirate subs and friendly subs alike must have ''permission'' to dock or the docking hatches will not open. Forced docking is functional but once docked they will find the doors closed and will have to crow bar them open, giving the defending crew more time to prepare. Toggle Top and Bottom docking hatches now included at the navigation terminal to allow docked vessels crews to enter. Both the Lamprey shuttle and the host Sting Ray must toggle top and bottom hatches to properly join. Hatches start the round toggled and must be un toggled should the need arise. Be sure to un toggle bottom docking hatches before joining to a station to prevent your shuttles from being dropped into the abyss.

Updated junction boxes to distributor junctions to facilitate the removal of power based relays for multiplayer performance reasons.

Reduced the number of items spawned for multiplayer performance reasons.

Now updated with a Prison Cell, with 2 different execution methods of drowning or immolation, simply push the desired lever when prisoners are inside the room. Or optionally allow them to live and gain money from prisoner missions. The Prisoners Cell door has special permissions, only the captain may open it, and with no pumps or infrastructure of any kind there is no need to ever go into that room, in the case of a flood simply open the emergency valve to allow pumps in other rooms to take the extra water without freeing prisoners. Be sure to fix leaks from out side, or the prisoners will stab you to death.

Now updated with enhanced nuclear reactor control circuits to ease the pain of surges and melt downs.

Now updated with anti ballast flora counter measures located in reactor operations, In the event of ballast flora infestation use the first set of levers to disable power to the main ballast pumps #1 or #2, use the second set of levers to activate the emergency ballast tank pumps #3 or #4 to drain the water out rendering the ballast tank flora more vulnerable, then use the buttons to activate the incinerators or optionally engage the ballast flora in glorious medium range combat using flame throwers or incendiary grenades in the name of kane, for you will be remembered.

Now updated with Long Range Radio Transceivers to allow for long range text based communication in the event that contact to the shuttle or host sub is lost due to distance, or optionally use it to communicate in secret with your fellow terrorists and traitors without letting every body hear you and your plans. Skaven strong yes yes.

Update: Fixed latency issues decreasing the motion detectors update rates, deleted items causing errors, such
as swords, some types of guns, and some types of ammunition (EK Armory Issues)

Fixed Prison cell issues, all prison cell commands are located on a special terminal now.

fixed loot. too much loot too much lag. deleted all items from the sub and re worked the item spawns from scratch, you should now have more issues surviving longer term lets plays.

fixed issues to due with windows. you can now close special blast doors using the emergency blast doors lever to close the exterior windows, this will not stop the water from coming in through broken glass but it should stop the monsters til they damage the blast doors enough.

fixed an issue to due with the secondary operators chair causing issues. the secondary operators chair now has dominion over depth charges, while the primary operators chair holds dominion over movement and torpedoes. use 2 players at the command room chairs for optimal combat.

fixed an issue with the one of the depth charge delay components being too long, causing a volley of 5 depth charges to appear as only 4 depth charges, with the 5th one delayed by up to 4 minutes, causing surprise jump scare explosions at inappropriate times, to do with the delay components duration number being too high for some reason.

added an array of proximity sensors around the exterior of the ship, connected to lights on a light panel in the command center, using a screen players can quickly locate hostiles out side the ship by looking for the corresponding lights on the light board to reveal motions of creatures thus their location, without the need for active sonar, or access to the navigation terminal.

fixed an issue with the proximity sensors array causing latency issues, by increasing the motion sensor search interval time from 0.1 seconds to 2 seconds, greatly improving performance.

Increased the motion sensor search interval time from 0.1 seconds to 2.5 seconds for interior doors.

Increased the speed specific doors open or close, to test different scenarios to see what settings are preferred or not preferred, some doors are slow, and some doors are fast. Leave comments for doors you dont like.

mass deleted every single loot item and placed virtually all of them back to discover which mod items cause problems in the sub for latency and hard code errors, deleted the ek-armory assault rifels, hand cannons, and various different rail gun shells, deleted the ek utility cargo mule scooter, and the automated combat droids. deleted the backpacks of the old out dated back pack mod. deleted various medicines items and replaced them from scratch, discovering errors to due with calayxanide affected by an unknown mod from the server previously.

Credits to Captain Eric for the 6/24 camera security camera system item assembly
Credits to Danamo for the enhanced nuclear reactor item assembly
Credits to Fox for the Long Range Radio item assembly
Credits to Bad German for the anti ballast flora pump manual over-ride item assembly
Credits to Arti Strelkov for the ''Auto Advanced Door "Gvinevra" '' interior motion sensor auto door item assembly
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080156218

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2524513460

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2485006127

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2385813428

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2501434934

Credits to VideoGames for the EK Dockyard, EK Armory, EK Gunnery, and EK Utility mods

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2390137099

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1769403760

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2390126010

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1946765892

Due to compatibility issues I have swapped the submarines file packages around:

Credits to Jon Fuklaw

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2954237072

Added a kitchen for needs compatibility and removed broken mod items. The kitchen can now allow role playing servers to thrive by using the appliances provided by the Needs team to eat and drink.

Added a toilet for filthy europans compatibility

Added a pair of boom boxes as well as a collection of music tapes for auditory bliss such as house of the rising sun and hurt

Added a new re worked drone the Limpet. The Limpet should now fully function as intended. Use 2 players to control the Limpet properly. One pilots one commands the depth charges. Comes equipped with the ability to cave dive as well as racks for looting.

Added a more equipped medical room for neurotrama compatibility

Added numerous major changes should now be functional for the newest patch.
2 Comments
Short Person Consumer 11 Feb, 2023 @ 3:27pm 
skaven moment
kellym  [author] 17 May, 2021 @ 5:30pm 
last one promise