Arma 3
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Immersion Cigs for SOG Prairie Fire
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Data Type: Mod
Mod Type: Animation, Equipment
File Size
Posted
Updated
2.808 MB
21 May, 2021 @ 8:11am
3 Nov, 2021 @ 12:11pm
6 Change Notes ( view )
You need DLC to use this item.

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Immersion Cigs for SOG Prairie Fire

In 1 collection by 76561198192726397
Pognivet Vietnam Mod Base
5 items
Description
Immersion Cigs for S.O.G. Prairie Fire

Features:
- Smoke cigarettes and cigars that burn down over time.
- Exhale smoke from your character's mouth after taking a drag.
- Cigarettes appear between your lips when smoking (using the goggle slot).
- Use the lighter and cigarettes included in the S.O.G. Prairie Fire DLC, along with new matchbox and cigar items.
- Light up a friend's cigarette or cigar for them.
- AI can smoke along with you.
- Cigarette packs run out of cigarettes, matchboxes run out of matches and lighters run out of fluid.

How to use:
- Find a pack of cigarettes and either a Zippo lighter or a box of matches.
- Use the ACE self-interaction menu and under "Equipment" select the option to remove a cigarette from the pack.
- Take the cigarette that is now in your inventory and put it in your face (goggle) slot.
- Use the ACE self-interaction menu and under "Equipment" select the option to light the cigarette.
- If you need to put your cigarette out quickly you can use the same menu to extinguish it.
Note: It should also work without ACE.

What is different from the original mod:
- I removed the original lighter and cigarettes and replaced them entirely with the SOG items, therefore this mod will not work without SOG.
- I made it so that you are not given cigarettes or a lighter when you spawn.

Current issues:
- After using up an item (lighter/matches/cigarette pack) the items disappear, like how empty mags disappear when you reload a gun. I want them to stay in your inventory so players have to dispose of them. This trash trail of empty cigarette packs could be used to track a person.
- The SOG cigar item is not the same as the smokable cigar item. You cannot pick it up and smoke it.

Possible future features (don't hold your breath):
- Merging the smokable cigar and the SOG cigar item, allowing it to be picked up and held in the inventory or set down.
- Adding marijuana joints and other drugs that make you high or hallucinate for a time.
- Allowing you to drink alcohol, like the SOG whiskey or beer items, and getting drunk.
- Making it so heavy rain can put out cigarettes or make it difficult to light them.
- Giving some benefit to smoking tobacco, such as decreased hand shaking when aiming. Maybe also giving a detriment, such as decreased stamina.
- Leaving behind cigarette butts.

How to make an AI smoke:
- Put a cigar or cigarette in their mouth, either in their loadout or with a script.
- Put this in their init field:
[this] spawn murshun_cigs_fnc_start_cig;
(or substitute "this" and use a variable for use in a script)

Credits:
Made by "Podkolpakom(dot)net"
Rebel - configs, scripting.
Facel - 3d models, textures.
Panimala - icons, sounds.
pognivet - slightly edited a few lines of text to get it to work with a dlc. :)
51 Comments
500% SL Booster 17 Jun @ 6:28pm 
@Man Ray some people might want to use them outside of the dlc tho. i think thats why he made it that way
Man Ray 16 Aug, 2024 @ 10:43pm 
I suggest putting the cigs back in the NVG slot instead of the goggle slot as I want my players to wear facewear, plus SOG doesn't even have NVGs so players can double up with facewear and a cig
Flying Sex Snake 12 Aug, 2024 @ 1:59pm 
Hi, It doesn't seem to appear on my Ace interaction menu, any idea why?
SgtLobster06 5 Feb, 2024 @ 6:22am 
Any update on the Possible Future Features? Are these still possible or not so much?
☠ Kibbe_Surdo ☠ 26 Nov, 2023 @ 11:06am 
Does the original mod leave behind cigarette butts as well ? thanks in advance
☠ Kibbe_Surdo ☠ 26 Nov, 2023 @ 10:42am 
can the future update not be ace medical dependent please ? a lot of us still prefer to use PIR. .
I kinda miss this feature - player and AI are given cigarettes or a lighter when you spawn.
thank you for the mod
JhonPatez 19 Nov, 2023 @ 2:56pm 
@golden_earth
the cigarette has to be in their goggle slot. you can write a script for them to take cigs out of their pack and put them in their mouth, but the actual cigarette/cigar item has to be worn in the goggles slot for it to be lit/used.
Albeit 4 Jun, 2023 @ 3:45pm 
Great, now i'm addicted to Heroin (Not actually, just in the game)
Dozette 16 Apr, 2023 @ 11:23pm 
How does one use without ACE? We've added the items to the whitelisted arsenal in Mike Force but can't use and don't really want to add ACE in this case.
Correy 23 Nov, 2022 @ 2:45pm 
theres no cigs or zippo in the arsenal anybody able to help