Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Greatest Cities
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22 May, 2021 @ 1:40pm
2 Oct, 2021 @ 2:59am
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Greatest Cities

In 2 collections by Technoluddite
Technoluddite's Mods
6 items
Technoluddite's UI Collection
51 items
Description
The World's Greatest Cities now, and at the end of each era

Updated 2021-10-02
New: Translations
(see all changes)

Earlier Civ games had a list of the worlds top cities and world wonders, which added a nice bit of flavour, and an interesting way of seeing how you compared to the rest of the world. This mod brings this feature to Civilization 6.

Accessed from the Greatest Cities button on the reports list dropdown, you can see the Top Ten cities in the world at the current time, the ranking of all of your civ's cities, as well as all of the World Wonders that havee been constructed.

Can be safely added to (or removed from) in-progress games. But some functionality (city ownership histories and foundation dates, wonder build\destruction dates, and historical End of Era rankings) will only work properly if the mod is enabled continuously from the start of the game.

City Lists

By clicking on the column headings you can sort the lists by attributes other than the cities score. Only the cities in the list are sorted, ie: if you are using the default number of ten for the cities shown on the World list, only those ten are sorted. This is motly useful if you increase the number of cities to be shown beyond just the top ten.

Clicking on a city's name will take you to that city, if you know where it is.

There are tooltips on ranking list which give additional information:
  • Rank: Breakdown of that city's score (by default only for discovered cities)
  • City Owner Icon: History of that city's ownership (by default only for discovered cities)
  • City Name: Detail of that city's yields (by default only for owned cities)
  • Wonders: Effects and build date

At the end of each era a snapshot of the rankings is recorded, which can later be accessed from a dropdown on the Greatest Cities screen.

Scoring
City ranking is based on a score calculated as follows:
+25 per unique World Wonder +12 for being a Holy city +10 for having the world's highest gold, science, culture, faith or production per turn +4 per point of population +2 per district +1 per building +1 per owned plot of land +/-2 per surplus/deficit amenity -2 per pillaged improvement -4 per pillaged building -8 per pillaged district -1 per 10% of damage to walls

Rewards
Rewards for the top cities at the end of each era can be enabled by adding this mod Greatest Cities Rewards. This is optional for those that want it. If it is not present this mod will continue to function as is, with no gameplay changes.

World Wonder List
Shows all the World Wonders that have been built; when and where they where built; and whether they have been destroyed. Also shows Wonders that you can see are currently under construction with a rough, deliberately imprecise, approximation of how much progress has been made to towards their completion.

Clicking on a Wonder's image will take you it on the map - if you know where it is. As with cities this list can be sorted by clicking on the header row.

By default gives no more information than was already available by looking carefully at the map, but this can reduced further on the options screen.

Options
By default very little information that wasn't already available to the player is revealed. There are several settings controlling what is shown for both discovered and undiscovered cities that can be configured from the in game Options screen accessed from the cog icon in the top left of the Great Cities window. Your settings are saved per game, but if you want to change the defaults you can do so by editing AKGC_DefaultOptions.lua.
You can also disable the once per game notification reminding you to configure the options, and confirming whether rewards are enabled, by setting ShowOptionsReminder = false in this file.

Compatiblity
Should be compatible with any combination of DLC\Expansions, and is unlikely to conflict with most mods - but obviously I've not tested it with all 4000+ mods on the workshop.

Known Compatiblity Issues
If you use Even More Reports you need to also have Better Report Screen otherwise Greatest Cities will not be in the report list drop down.

Please read the How to report bugs\problems under Discussions first if you need to report an issue.

Thanks
'D' for Chinese translations
Star Secret for Brazillian Portugeuse translations
Infixo for the amount I've learnt from looking at his mods
German translation by Junky included in Civilization VI Mods - German translations
Russian translation by Skalozubio included in Civilization VI Mods - Russian translations

My Other Mods
Endgame Map Replay
Thrones and Palaces
What Did I Promise?
Greatest Cities Rewards
Popular Discussions View All (3)
12
10 Aug, 2021 @ 3:43am
Ideas for rewards for the top three(?) cities at the end of each era
Technoluddite
4
13 Jan, 2022 @ 8:46pm
PINNED: How to report bugs\problems
Technoluddite
3
31 Dec, 2021 @ 11:34am
Translations
Star Secret
72 Comments
nhwhiting 23 Apr @ 7:05pm 
Does anyone know what determines the "Population" part of it? I have a city which says it has 150,000 population, but the city only has 6 population.
writtendown 1 Mar @ 2:23pm 
Could this mod have default settings set for multiplayer games without giving notification for settings? Otherwise it is so good it could be in base game, thanks :)
Chicken Bear 10 Oct, 2024 @ 12:57am 
a must have! :steamthumbsup::Citadel:
mikejj 28 Sep, 2024 @ 9:38pm 
it would be cool to compare the cities to real life cities and put them in the ranking kinda like how you see your score at the end of the game
gavnar 23 Jul, 2024 @ 1:14pm 
I was able to fix the annoying "NaN" score bug, at least on macOS. To fix, you’ll need to replace line 1022 of GreatestCities.lua with the following:

if tostring(tCityData.CityWallHPPercent) == "-nan(ind)" then
if tostring(tCityData.CityWallHPPercent) == "-nan(ind)"
or tostring(tCityData.CityWallHPPercent) == "nan" then

You can find this within the workshop files. On a Mac, it’s located at:

~/Library/Application Support/Steam/steamapps/workshop/content/289070/2494925002/GreatestCities.lua
PhazezGova 23 Jan, 2024 @ 9:54am 
Mod: "I need an update, please"
cyruscheung520 9 Nov, 2023 @ 5:14pm 
when a city has damaged infrastructure, the score is NaN, and the system put it at the top. Please fix this, or at least tell me where in the code I can fix it. Right now this is making this great mod unusable.
GLORIA VINCIT 16 Apr, 2023 @ 11:09pm 
when a city has damaged infrastructure, the score is NaN, and the system put it at the top. Please fix this, or at least tell me where in the code I can fix it. Right now this is making this great mod unusable. :steamfacepalm:
FleetAdmiralJakob 27 Jan, 2023 @ 8:23am 
But the mod works with better report screen alone?
franc007she 5 Nov, 2022 @ 2:14am 
what is the formula for the population of the cities?