RimWorld

RimWorld

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RimForge
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
23.993 MB
2 Jun, 2021 @ 5:02pm
22 Jun @ 6:10am
28 Change Notes ( view )

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RimForge

Description
RimForge adds new materials, weapons, defences, mechanics themed around metal alloys
This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim.

Highly recommended companion mods:
Link: In-Game Wiki
Link: Vanilla Achievements Expanded

Non-steam download[github.com]
Version with just the power poles.

The main focus of the mod is the Forge, a new way to create powerful metal alloys.

Combine gold and silver to create gold doré, or uranium and plasteel to make staballoy etc.
Each alloy has unique properties that make them useful for particular applications.
The strongest alloy, Adamantium, even allows melee weapons made out of it to reflect bullets back at the shooter!

Weapons
A new series of guns are introduced: the Stable guns.
Made primarily out of Bronze and Plasteel, these weapons have very low damage but excellent range, accuracy and rate of fire. If you are using Combat Extended, they use a new caliber: 5x35mm Caseless.

There are also a series of new melee weapons, including some special Cursed weapons:


Coilgun
You may have played with the Coilguns from Vanilla Expanded, but this is THE coilgun.
The size of a small house, it fires a variety of Staballoy slugs that are powerful enough to literally shoot through a mountain.


Machine God Zir
I added a deity to my mod, because I can. Your colonists can praise the Machine God and perform the Blessing Ritual, bestowing a very powerful trait upon a colonist, at the cost of a human sacrifice.
However, this will anger certain members of enemy factions, so expect to be attacked by unique and highly dangerous raiders...


A whole lot more
There's a lot more content in this mod that doesn't fit on this page, including:
  • An unmanned strike drone. Carpet bomb raiders :)
  • A greenhouse controller. Accelerate plant growth indoors, even at night-time.
  • Tesla coils. Electrocute any enemy that passes in-between them.
  • Mercury Ultraweave, a powerful fabric made using Devilstrand, Plasteel and Mercury from the Mercury Bloom plant.
  • Dozens of new achievements, if you are using Vanilla Achievements Expanded.
  • A fully-featured and highly detailed in-game Wiki (using the In-Game Wiki mod).

Supports Combat Extended!


Supports Vanilla Expanded Achievements!
I highly recommend the achievements mod, I put a lot of effort into the achievements and their icons!


Patches
  • Expanded Materials - Metals
  • RimFactory Revived - Materials

FAQ (please read!)
  • Q: There are already mods that add copper/tin, why add them again?
  • A: Copper and Tin from other major mods can be used to make RimForge alloys. You can also disable copper and tin ore generation from the mod settings menu.
  • Q: Can I add it to a save?
  • A: Yes, but make a backup. Note that new ores will not generate unless you travel to a new map.
  • Q: Can I remove it from a save?
  • A: Yes, but expect errors. Your best bet is to make a backup, then carefully remove every item, building etc. from your map using dev mode.
  • Q: A certain feature or weapon seems overpowered or annoying, can you fix it?
  • A: You can adjust almost every aspect of the mod from the settings menu.

Known incompatibilities and issues
  • Technology Blueprints & Reverse Engineering (removes bills from forge)
  • RIMMSQol (breaks forge bills / UI)
  • Multiplayer. It's not compatible, probably never will be.
  • Other mods that add copper/tin: let me know in the comments and I can make a patch to allow alloy recipes to use the other mod's version of copper/tin.
  • The power pole icon and blueprint is distorted. Will be fixed soon.
  • The ritual is missing sound. Will be added soon.

Final note from the author
This mod started out ambitious and only grew in scope as I thought of new cool things that I'd like to see in-game.
Unfortunately due to some terrible real-life events and generally getting burned out from working on this, many features and items ended up being cut from the mod.
If there is enough interest in the mod I may continue working on it and add these missing items, but for now all I can promise is to fix bugs and keep the mod updated with the latest Rimworld version.

Credits:
Code, XML, Art: Epicguru
Some icons are sourced from game-icons.net
Audio: Freesound.org

Support or commission me (っ◕‿◕)っ:
[ko-fi.com]
Popular Discussions View All (2)
171
25 Jul @ 8:17pm
PINNED: Bug reports
Epicguru
0
23 May @ 3:17pm
List of Mods that need to be loaded Before or After (fix no recipe)
Reidlos
569 Comments
Morcalvin 25 Jul @ 7:50pm 
I'm also having the problem with mod options being blank
whitefox_braveheart 22 Jul @ 2:38pm 
Same....Vanilla Achievements just isnt working with this mod
ApplePlayzzz 22 Jul @ 8:41am 
I have the same issue as Steel Rainbow, the mod options are blank and all previous options i had were removed
Steel Rainbow 19 Jul @ 6:07pm 
I think the vanilla achievements patch might need to be updated. Loading Rimforge with Vanilla Achievements Expanded loads mod options as blank.
SniperSpider 17 Jul @ 10:57am 
hi, tried to perform ritual, prisoner is safe and happy, and didnt get the bleessing. tried to dev mode it in, but theres no heddiff of blessing of zir. am i missing something?
Potato Gaming 16 Jul @ 4:21pm 
Im talking about just using this mod and harmony, no other mods, to see if 1.6 rimworld has any bugs for this mod.
Epicguru  [author] 14 Jul @ 1:16pm 
You'll have to test and see. I can't possibly tell you for sure I have no idea what other mods you are running and I don't own the DLC.
Potato Gaming 14 Jul @ 10:42am 
Is there any big bugs that could end my run or crash the game for using this mod on 1.6?
Epicguru  [author] 25 Jun @ 6:55pm 
Not planned.
Halituis Amaricanous 25 Jun @ 5:02pm 
Any chance of getting a North and east side graphic for the forge itself?