Barotrauma

Barotrauma

461 ratings
AVP-Aliens
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28.754 MB
7 Jun, 2021 @ 12:12pm
22 Jul @ 9:10pm
139 Change Notes ( view )

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AVP-Aliens

Description
Description:
This is going to be the Alien (xenomorphs, engineers, etc) side of the AVP universe. This mod would not be possible without the community and is still active.

The mod hosts a huge selection of xenomorphs from movies to games.
They will show up both in missions and in game

We have facehuggers/motes, that work. K-series so you can have you own "tamed" xenomorphs. As well as missions and map spawning. Ive tried to make it so both xenomorphs and the base fauna can show up.

Ive also added some engineer equipment as well.

Steam deleted a bunch of my description for some stupid reason so idk if I can get it back but ill try.

We also have a full life cycle from Facehugger to Xenomorph to even queen if its a royal face hugger. We also have xenomoph morphs for most of the creatures in barotruma

Join my discord here!
https://discord.gg/Zv7nyeG8jQ
Popular Discussions View All (20)
331
20 Jun @ 10:29pm
BUG REPORTS
King of Knights
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2
30 Jan @ 2:36pm
changelog and suggestion
King of Knights
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22 Jul, 2024 @ 12:41pm
Spawnlist
ПΛПО Dragoon
1,213 Comments
valveworshipper 14 Jul @ 9:05pm 
well I mean I have a server ready to go
ThePhantomX64 14 Jul @ 8:22pm 
I kinda wish there was a server to play this on, I guess I have to play this on a singleplayer campaign.
Galaxies 14 Jul @ 2:11pm 
@Captain_Goose200K You'd enjoy my fork of this mod, where the xenos are balanced for powerful modded weapons instead of vanilla. It's pretty up-to-date with NANO's version, and I've added new xenos (they were the old ones before NANO revamped everything :steamhappy:)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3365358461
ПΛПО Dragoon  [author] 14 Jul @ 11:38am 
@Captain_Goose200K Do you have any specifics xenomorphs you wanted buffed? Or maybe any examples of a battle so I can get an actual idea of how more more hp and dmg you want them to do?

Using the drone they can kill you in 4-5 hits basic hits. Not including the headbite.
As for health. A single xeno drone takes almost a full magazine of smg to kill with body shots. Now if you only hit head shots perfectly. Yes they can die with around half a magazine remaining. Thats for a single drone. Let alone when you are fighting groups of them.


As for realism. Which alien movies have you watched? Have you seen Aliens, aliens Resurrection, Alien Romulous, or AVP ? In all those movies they aren't immortal. They die even from small arms fire. Even in the games.

The only exceptions are Alien Isolation (which the devs directly stated they made it immortal so that way the reveal there are more would be a surprise) and Aliens fireteam elite (which followed Alien isolation's example).
Captain_Goose200K 14 Jul @ 10:35am 
You should make the xenomorphs harder to kill and stronger for more realism
ПΛПО Dragoon  [author] 16 Jun @ 9:51am 
btw the last update is done so test it and give feedback. I have a discord as well for my mods
ПΛПО Dragoon  [author] 13 Jun @ 5:34pm 
@Schrödinger's Cat I'm not 100% sure how to make the percentages but I think I have an idea. I see if I can make it happen.
I'll probbly just remove the runners and crushers spawning in open waters (keeping them in the mod) since....well dogs or bovines are not really likely to be in a ton of places. I'll still have a chance for them to spawn in ruins and wrecks as with the humanoid ones.

@valveworshipper Still not sure how to make bases/structures. If I can figure that out then maybe
Schrödinger's Cat 13 Jun @ 4:24am 
@ПΛПО Dragoon most people who want extra content but keep vanilla style usually use Barotraumatic + Dynamic europa, Barotraumatic has more than enough creatures to fill open waters :)

Still seeing aquatic Aliens like xeno-threshers is awesome!

Also, an idea: there are usually bushes/plants growing in caves, having facehuggers spawning in 10% of these bushes is true horror :D
ПΛПО Dragoon  [author] 11 Jun @ 8:32pm 
The update for tomorrow will have fixes as well and changing the Xenos that spawn in the open water.
valveworshipper 11 Jun @ 11:27am 
some sort of xeno wreck or like hive structure would be a good way to do it