Wildermyth

Wildermyth

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Expanded Utility: Experience
   
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Tags: Hero
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612.506 KB
4 Jul, 2021 @ 5:10am
7 Mar, 2022 @ 11:17am
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Expanded Utility: Experience

In 1 collection by Smoker
Smoker Mods
25 items
Description
Choose your stats increase when leveling.

Create the character you want
Instead of gaining a predetermined stats by class every level, you choose the stats to increase. After gaining a new level of experience, in overland select the character, you will be able to select 3 times your skill training.

But there is physical limitations
Only one stat per level can be chosen, every class can increase 3 stats 2 times per level. If you use the mod with Expanded Races (work in progress), every race can increase one extra time two stats (humans all stats plus tenacity and charisma).

Legacy Characters
When a Legacy Character is recruited, you will be able to select again all your stats increase, but only in overland (legacy characters recruited at the start of a campaign may have to fight once before choosing trainings). If you remove/unsubscribe the mod all stats will get back to vanillas.

Stats modifications
You will get less points total per level, but you can choose where to allocate them. Armor and Warding increases are out, use items/skills for that. Here is the comparison with vanilla and the stats increase per level.

VANILLA GAME (every level the same)

Warrior
"MELEE_ACCURACY": 2,
"RANGE_ACCURACY": 2,
"HEALTH": 1,
"PHYSICAL_DAMAGE_BONUS": 0.6,
"WARDING": 0.3,
"ARMOR": 0.3,
"POTENCY": 0.4,
"RECOVERY_RATE": 5

Mystic
"HEALTH": 0.9,
"RANGE_ACCURACY": 2,
"POTENCY": 0.7,
"RECOVERY_RATE": 3,
"MELEE_ACCURACY": 2,
"WARDING": 0.4,
"ARMOR": 0.1,
"PHYSICAL_DAMAGE_BONUS": 0.3

Hunter
"PHYSICAL_DAMAGE_BONUS": 0.5,
"RECOVERY_RATE": 3,
"RANGE_ACCURACY": 2,
"HEALTH": 1,
"SPEED": 0.2,
"POTENCY": 0.6,
"WARDING": 0.4,
"MELEE_ACCURACY": 2,
"ARMOR": 0.2

WITH THE MOD

Anyone
MELEE ACCURACY TRAINING: +5
RANGED ACCURACY TRAINING: +5
VULNERABLE PARTS KNOWLEDGE: +0.5 Physical Damage
POTENCY TRAINING: +0.5
BLOCK TRAINING: +5
DODGE TRAINING: +5
STUNT TRAINING: +5
HEALTHY LIFE: +8 Recovery Rate
SPEED TRAINING: +0.5

Warrior one extra possible use per level (not max number of trainings)
MELEE ACCURACY TRAINING
BLOCK TRAINING
HEALTH TRAINING

Hunter one extra possible use per level (not max number of trainings)
VULNERABLE PARTS KNOWLEDGE
DODGE TRAINING
SPEED TRAINING

Mystic one extra possible use per level (not max number of trainings)
RANGED ACCURACY TRAINING
POTENCY TRAINING
STUNT TRAINING

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Shouldn't be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.
29 Comments
ZoLatKam 27 Jun, 2024 @ 9:07pm 
@BlueLightning
Yes. As of this post, 2024.06.27 @ 23:07:15, I can confirm this mod does not work in the Omenroad Legacy Challenge content - Stands to reason in regular Challenge content as well, maybe even in the Omenroad campaign.

Good news!

Seems you can simply disable it, even while already in a game and your stats will adjust as though the mod was never active in the first place!
BlueLightning 18 May, 2024 @ 5:01am 
does this break omenroad? i dont see this pop up in omenroad and im wondering if my heroes have become weaker for it since they cant level like this
August 5 Apr, 2023 @ 7:17pm 
I would love to see this be updated to the current version!

As the user below me said, both Melee and Ranged Accuracy have been merged.
Princess Skullcrusher 21 Jan, 2023 @ 5:37pm 
small bug/compatibility issue. newest update merged ranged and melee accuracy, which now is only affected by melee accuracy training, so ranged accuracy training does nothing at all.
Smoker  [author] 21 May, 2022 @ 2:14am 
Feel free to use the content of the mod anyway you like :)
Nyans 17 May, 2022 @ 5:47pm 
Hey there! I appreciate the mod, and I was curious if I can publish my tweak to steam (like a patch where they still need your file). Do I have your permission to publish (and use same preview image)?

You're also welcome to adopt any of it; I won't have to worry about maintaining it then. Just let me know, and thanks for the work!


The tweak does two to three things:
--Increased level cap from 7 to 14; essentially uncapped it while extrapolating vanilla xp growth.
--Tweaked # of stats allocated to front-load them more. I prefer this way myself to get more of a spread of abilities instead of min/maxing the same ones over and over.
5/4/4/4/3/3/3/2/2/2/2/2/2/2 is the progression I picked.
--(Optional) Adjusted quicker the xp growth of Hunter and Mystic. Initial rank 7 required warrior, hunter, and mystic to need 270, 420, & 486, respectively; adjustment made it 270, 324, & 351.

Nothing else was tweaked value wise.
Smoker  [author] 3 Feb, 2022 @ 11:27pm 
The mod is pretty straighforward, in aspects you have files named hunter, mystic and warrior. There you can add the stats from the game again to every level as in the vanilla file.

In levelUpStats you can modify the stat increase, InUsedUp the number of uses (and in the effects you have number of uses too).
NekoPanzer 3 Feb, 2022 @ 9:56pm 
Is there a way to set Health, Recovery, Armor, and Warding stats to level up in the vanilla way?

My issue is that vanilla level-ups increase 8 stats by a small amount, but this mod allows a moderate increase to only 3. I would prefer those 4 stats to auto-increase, and then choose 4 other increases from the rest.
Smoker  [author] 30 Jan, 2022 @ 4:35pm 
@PharaohoftheNine: In "assets/data/aspects" folder "levelUpStats" file you have the stats to change.

@Popeh: In "assets/data/aspects" folder "usedUp" file you can change uses.
PharaohoftheNine 30 Jan, 2022 @ 4:25pm 
is it possible to increase the amount of point per level from 3 to 5? i tried editing it myself but i cant figure it out.