MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

2,548 ratings
Yet Another Mechlab
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File Size
Posted
Updated
5.650 GB
17 Jul, 2021 @ 8:34am
17 May @ 8:02am
139 Change Notes ( view )

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Yet Another Mechlab

Description
Fully unlocked, MWO-style Mechlab, with all missing MWO Mech variants and weapon and AMS hardpoints. Supports importing vanilla savegames and mech mods. Coop compatible. Does not require any DLCs.

0.94 - for MW5 version 1.1.361 / DLC6

All vanilla game savegames and mechs / loadouts will be upgraded with new Slots and equipment (Engines, Endo, Ferro etc).
Tanks, VTOLs and Turrets have increased HP (scalable Mod Option setting).
Simple Mechlab available (locked, hidden, indestructible internals like in vanilla game).

Mech Abilities:
Cool Shot, Coolant Flush, UAV
IR and Thermal and Night Vision modes
Headlights (does not work if Shadows are medium quality)

Use Bobbert's Mod Options to configure keybinds and other mod settings:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

Or edit the config directly:
Game.ini (%localappdata% / MW5Mercs / Saved / Config / WindowsNoEditor)

More info, bugreports, requests, etc. on YAML Discord:
https://discord.gg/YetAnotherMW5Server

F10 - Dev Console
F9 - Weather Menu
Ctrl-Alt-F8 - Kill targeted unit

Compatibility:
If the mod has "Yet Another" in its name, it should work.
It is compatible with most mods except MercTech and those specifically made for vanilla game. Read the mods' descriptions.

YAML docs:
https://github.com/mw5mercs-modding/yaml-docs

Trueg's mods:
https://www.nexusmods.com/mechwarrior5mercenaries/users/37353075
https://steamhost.cn/steamcommunity_com/id/truegerich/myworkshopfiles/

Donations:
If you think this mod is worthy of your support, you can use PayPal to send donations.
https://paypal.me/mw5trueg - trueg, SirFallsDownALot, Sebastian Trüg
https://paypal.me/cszolee79 - cszolee79, Csányi Zoltán
Popular Discussions View All (116)
1
1 Jul @ 12:26am
Travel pricing, conflicting mod
Swatti
18
21 Apr @ 7:23pm
My game doesn't open properly with the new menu Background videos
Suzume
1
22 May @ 12:42am
Nova-prime cant leave the dropship.
KelloPudgerro
2,221 Comments
Coven of Owls 2 hours ago 
@ShellGhost101 do you just mean the armor quirk?
ShellGhost101 4 hours ago 
The meme super tough Urbies REALLY need to be an option that can be changed in-game rather than hunting through configs. It makes no sense to begin with and should never have been made the default.
NvR 11 Jul @ 4:13am 
ty
IronMeatCurtain 10 Jul @ 11:28pm 
Does anyone know how to fix the issue of when you select a mech during mission deployment, its overtonnage at 52/45, and multiple equipment is in a red zone. When I go to the mech bay, nothing is damaged, nothing needs repairs, and the weight is 45/45
IronMeatCurtain 10 Jul @ 11:25pm 
@NvR I had that happen too, its because vanilla night vision's hot key is N. I changed it to " (apostrophe) a key I'd never use. Makes it work. Problem is vanilla NV over takes it. Should clear it right up
NvR 10 Jul @ 10:10pm 
I think theres something wrong with the night vision. When I release control + n erything turns green, this happens on every mode. Any Idea of what that is?
IronMeatCurtain 10 Jul @ 8:16pm 
In campaign mode, after reaching Rep 5, Goblin's Phoenix mech, was is fully repaired, when selected during the mission deploy screen, shows it now overtonnage (52/45), with multiple equipment showing in the red. If I go to the mechbay, everything is fine again and the weight is 45/45. This wasn't happening before the progession. Any advice psl??
Azi_Dahaka12th 9 Jul @ 5:05am 
ok so im having a strange issue...i save some setting (pilot death chance set to .01) but when i restart my game the next time i play its set back to base settings 100 for head shot and what not....
also some setting in the mod settings keep resetting themselves like the toggle for coolant flush(i turn it off as we dont use it due to the no cooling bug)
and on a side question...what am i doing wrong i have it set to make the armor and endo not have the dynamic filler(at least thats what i think the setting dose) but when i go to install it, it takes up the dynamic slots....is that not what the setting dose or...is the item i already have set to the 14 crit slots and i need new one to have the new setting?
or maybe a setting to change the slots from 14 to 10? or a imput?
Kamov KA-52 5 Jul @ 12:38pm 
couldn't*
Kamov KA-52 5 Jul @ 12:35pm 
Oh... Nwm... I'm stupid. Flushed all coolant and coldn't cool down