Garry's Mod

Garry's Mod

79 ratings
[ArcVR][UNOFFCIAL]ArcVR: Anniversary Special/Shotgun,Grenade bugfix
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
10.408 MB
10 Aug, 2021 @ 3:43am
28 Jan, 2022 @ 9:36pm
5 Change Notes ( view )

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[ArcVR][UNOFFCIAL]ArcVR: Anniversary Special/Shotgun,Grenade bugfix

Description
Disable the original addon if you using this.
(To avoid conflicts)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2381563553
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1985324827
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178376125

I'm using Google Translate from Japan.

Sorry this is beginner's first job, I've tried fixing bugs that occur when using anniversary edition.

1. Removed the specification to fix the position of the hand when gripping the grip of the pump action shotgun.
2. The grenade can now be thrown without pulling out the pin (I couldn't fix the specification that the pin couldn't be pulled out. I'm sorry!)
3. Prevented mag-grabber from being inventoried when starting VRMod
V1.5
4. Fixed the bug that when switching from VRHand to ArcVR with a bullet in it, the screen goes black and you can't operate it at all.
5. To fix the problem of the shotgun shifting its position when discharging the shell, the shot shell was returned to the original model and only the way of holding it was changed to the anniversary specification.
=======
Added the ability to change the default hip pouch size using the console to make reloading easier, even if you're using a small play model or are moving heavily, and
I posted a BETA version of the foregrip toggle button that was prone to malfunctioning, changing it from "Reload" to "boolean_left_secondaryfire".

I'm releasing it as a separate add-on because of the key placement changes and extreme adjustments, as well as the unstable behavior.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2700469904
=======
It is not perfect, but I have released a mod that puts it in a state where it can be thrown to make it explode.
It was made in a very hurry, so there may be some bugs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2741383451
=======

All credits is Hugo and Arctic and Catse
Arctic : [ArcVR] Arctic's VR Guns
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1985324827
Hugo : ArcVR: Anniversary Special
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2381563553
Catse : VRMod - Experimental Virtual Reality
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1678408548

78 Comments
carlotheattackheli 27 Apr @ 7:06am 
@Heytherekiddo make sure u have worldmodels turned off.
func_dumbass 31 Jan @ 3:22pm 
in multiplayer, when u insert a mag into a gun, it has a chance to randomly eject itself without me pushing the eject bind. This repeats 4-5 times until it finally gets into the freaking gun.
Heytherekiddo 9 Nov, 2024 @ 7:55am 
My mags dont appear
62 24 Jul, 2024 @ 8:05am 
Let me know if it fks up again in some other way I wanna make sure this gets fixed too
Священник 24 Jul, 2024 @ 6:11am 
author of the mod can you fix this?
Священник 24 Jul, 2024 @ 5:02am 
thanks!
62 24 Jul, 2024 @ 3:55am 
hook.Add( "PlayerSwitchWeapon", "preventVRmodCrash", function( ply, oldWeapon, newWeapon )
if IsValid(oldWeapon) then
if oldWeapon:GetClass() == "weapon_vrmod_empty" && string.StartWith(newWeapon:GetClass(), "arcticvr") then
local randomtimername = ply:GetName()
timer.Create( randomtimername .. "vrcrashfixtimer", 0.5, 1, function()
ply:SelectWeapon( "weapon_physgun" )
end)
timer.Create( randomtimername .. "vrcrashfixtimer2", 0.9, 1, function()
ply:SelectWeapon( newWeapon )
end)
return true
else
end
end
end )
62 24 Jul, 2024 @ 3:54am 
Can use this script if you want, if you're playing sandbox have the person that is hosting the server paste this code at the bottom of the file: C:/Program Files\Steam\Steamapps\GarrysMod\garrysmod\gamemodes\sandbox\gamemode\init.lua
or wherever gmod is installed. Remember to backup init.lua first in case it doesn't work or you want to revert

If you want the intermediary weapon to be something other than physgun just change "weapon_physgun" to some weapon the player
will always have with them.
Священник 24 Jul, 2024 @ 2:29am 
@62 yeah i have exactly that problem, so what can i do with it?
62 23 Jul, 2024 @ 4:54pm 
I think I remember having that bug or something similar. I think it was if you switch from the "vrmod empty hands" weapon to an arctic vr weapon that has a magazine loaded into it, It error spams and crashes vrmod? It may also only happen to client players not the server host though don't remember.

I just did a little workaround script that makes the player automatically quickly switch to a different weapon in between the switch to an arctic vr weapon. Shitty workaround but works