Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Check this other mod for B42 .
All questions that are not answered below will be answered by the community on the Official Project Zomboid Discord [discord.gg] mod_support channel.
I'll keep poking around the files in the other mod; but there are a looooot of files.
Sidenote: It also does this with Electric Wires dropped from salvaging a vehicle. Actually, that gives me something to check...
So, basically: I have one (or more) lootboxes on the ground; if I walk over them with autoloot on, it'll display the icon and show them in my inventory - though the ground boxes remain on the ground. As soon as I walk off of the ground boxes - or try to move the inventory versions into another bag - the copies in my inventory disappear. The debug log shows lots of spam of:
[AutoDrop] AutoLoot_DisplayOnRender itemToRender Base.AccessoriesBoxZ.
[AutoDrop] AutoLootIcon:render drawTextureScaled 620 308.11 40 40 0.63 1 1 1.
You can invalidate that theory by removing the box from autoloot list and doing the pick-up manually. if then you can get 2 boxes at the same time in your inventory, that theory is incorrect.
When you walk over them, AutoLoot will put them in your inventory - but the boxes now exist both in your inventory and on the floor; and if you trigger another loot event on them, it'll remove the ones from your inventory.
Do you have any clues as to what might cause this kind of behavior? I want to try and patch it - but I'm finding any actual errors in the debug log; just lots of event spam whenever I try and loot them.
(You can just not put them in the AutoLoot list and pick them up manually, so it's not exactly mod-breaking - but it is a pain, and I'm not sure which end it's on.)