Arma 3
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Black Legion Imperial Assets Mod
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Data Type: Mod
File Size
Posted
Updated
1.217 GB
26 Aug, 2021 @ 11:09am
3 Jul @ 3:06pm
35 Change Notes ( view )

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Black Legion Imperial Assets Mod

Description
After many requests to make our mod public here it finally is!

The Imperial Black Legion is an Arma 3 Starsim unit based in the GCW that was founded in 2018. As the largest Imperial unit we were able to have our own models created for our use. However we have decided that we would like to share this content with the rest of the Starsim community and we have thus made this mod public.

IMPORTANT:
- You are not allowed to extract any of our content.
- Therefore you are not allowed to make ANY edits of our content.
- You are not allowed to put our files into a different mod.

Contributions:
- Huge thanks to MrClock of the Just Like The Simulations mod for helping us create this mod.
- Shoutout to the IBL community for supporting the mod development.
- And finally a shoutout to Arkins of the Imperial Studios mod for contributing to this mod.

Dependencies:
No other mod is required to load this mod. But if you want to use all of its functionality, you should load:
- CBA
- ACE3 (Custom actions for some of the weapons)
- TFAR (Radio Backpacks)

Join us:
If you want to become a member of the Imperial Black Legion you can Join our Discord[discord.gg]
82 Comments
Squirrel 19 Jun @ 6:21am 
@Dungeon Master We do have a faction made, its in OPFOR > Galactic Empire (Black Legion). The faction does mostly have our Black/Red IBL colours, but it does feature also the standard lore colours for each of the units.

HOWEVER we have not made squads for the faction. So I am not sure if it would work super well, but if you have time to configure it I am sure you could make it work?
Dungeon Master 19 Jun @ 2:43am 
is it a selectable faction? I'm trying to use it with dynamic recon ops but I can't find it. I'm able to use it with RIS tho
Squirrel 2 Apr @ 2:37pm 
@Avibird For now we have decided to move the T7 inside the internal mod while it is still in development and being updated often to avoid problems like that happening until its fully done.

Once the weapon is fully finished we will upload it back into this mod. :GalacticEmpire:
Avibird 2 Apr @ 11:31am 
@squirrel no I did not use the mod yet. So it's fix and the T7 ion weapon has been removed for updating to fix it with your internal group members then you will update again with the I7 or will it be removed all together. Thanks Avibird
Squirrel 2 Apr @ 9:28am 
@Avibird the fix was pushed on Monday already and we moved the T7 which was the only thing to get updated on the mod for a while into our own internal one. Are you still having the issues? :shockedbs:
Avibird 2 Apr @ 3:45am 
Hi do you have an estimated time frame for the fix of this mod.
Squirrel 29 Mar @ 7:28am 
@John Helldiver that is correct, we request you do not retexture our content. Apologies if this impacts the democracy of Super Earth :ASadMoon:
Squirrel 29 Mar @ 7:26am 
@Avibird yeah thats what we come to realise as well as its running scripts to fire and such. We will be moving the weapon to our internal mod until its fully finished with its dev work.

To avoid having "user problems" for our Operations today and on Sunday we are going to delay the fix until Monday though. Apologies for the delay :CW_ArmyChicka:
Avibird 29 Mar @ 5:40am 
I definitely think it's the t7 ion weapon that's causing the issue. All weapons now have a weird auditory and visual disturbances as well as be able to shoot multiple grenade rounds with unlimited rounds. The same issue that occurred a few weeks ago.
Garuda XIII 29 Mar @ 3:36am 
"Therefore you are not allowed to make ANY edits of our content." Just wanted to clarify, but does this mean retextures are NOT allowed?