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You will need some modding experience, but all you need to do is give the stats "antr_playerVoice_chatVolume" and "antr_playerVoice_ouchVolume" an effectiveMultiplier of 0.
Something like this in the config or as a custom item parameter of one of your worn items will do the trick:
"statusEffects" : [
{ "stat" : "antr_playerVoice_chatVolume", "effectiveMultiplier" : 0}},
{ "stat" : "antr_playerVoice_ouchVolume", "effectiveMultiplier" : 0}}
]
Not sure how I managed to forget to respond to both of you, but Valkyronix's idea is on my to do list, in the form of a list of prefab sounds, as fully manual selection is a bit of a liability.
I will need your game log of a session where the crash/error happens to be able to fix anything.
You can find it by going into your game files, entering the storage folder and opening a text file named starbound.log .
If you see multiple files with that exact same name, then press the button View at the top of the window and tick the File name extensions option to show the full file names.
Then, copy the file's contents into a file sharing site, like pastebin and post a link to it here.
Some extra info on the nature of the issue will be helpful, like at what screen a crash happens, what the symptoms of a script error are, etc.
I try to design my mods in a way that makes them low maintenance and minimizes game breaking compatibility issues, so without a log showing the issue I can't even begin figuring out what's broken.
Same goes with FU, I have stopped testing my mods with FU for several years now, but due to how I design my mods I expect them to atleast partially work, even if the balance is out of tune and mechanics/content between the 2 mods aren't syncing properly.