RimWorld

RimWorld

3,943 ratings
Vanilla Furniture Expanded - Architect
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
18.517 MB
22 Sep, 2021 @ 10:25am
2 Jul @ 11:09am
13 Change Notes ( view )

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Vanilla Furniture Expanded - Architect

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description




[www.patreon.com]





See change notes for details.



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Architect has been on my mind for a very long time. I always download every single mod adding new floors or fences, but I quickly become buried under all the new options, and eventually get pissed off because some of those options don't exactly fit Vanilla game in my eyes.

I want new carpet colors, but I don't want all RGB hues - I want a small, tailored selection that fits the game. I want new tiles and floors, but I don't want 100 different patterns that have no distinction between them other than the looks. I want new fences, but I don't want more fence types than there are floor types. I want less, but I want more significant!

Thus, Architect Expanded was born. Not only does it add new walls, fences, floors and carpets in various, vanilla-fitting colors, it also adds stone and metal bridges, as well as foundations that you can place on sand, so building in the desert will no longer be a problem! I seem to have forgotten to mention that wood now comes in 4 colors, all using just the base wood resource - so you can decide upon building what color your wooden objects will be!

I really hope you will enjoy everything this mod has to offer, and it will allow you to make your colony at least twice as beautiful to look at.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for art and visual presentation.

ISOREX, an artist responsible for new fences and cell walls, hedges and armored walls and doors.

Legodude, a programmer responsible for C# of the mod.

Xrussha, a programmer responsible for the xml of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)[creativecommons.org]



[discord.gg]











































































Q: Is this mod CE compatible?
A: I sure hope it is. If it’s not, let the CE team know.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: I can’t place any floor I want on stone or steel bridges!
A: You can’t do that with vanilla bridges either. This is how the game is coded and there is nothing we can do about it.

Q: New wood types? Bloat!
A: There is NO NEW WOOD TYPES in this mod. Instead, you can now use wood to make different colored wooden objects - same way you can do different colored carpets using Cloth!

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes you can. Please remember: You cannot remove a mod like this from an ongoing playthrough, as a terrain cannot be NULL, and this is exactly what will happen if you have a modded floor and then yeet the mod.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with floors and stuff?
A: I like to keep my doors open if I ever want to, yes, but for now, everything I wanted to have in the game floor-wise and fence-wise I already put in this mod.

Q: Do I need Royalty?
A: No, simply the Royal carpets, fine metal tiles and fine wooden floors as well as Fine walls won’t appear in your game if you don’t.
Popular Discussions View All (6)
1
23 Dec, 2022 @ 7:44pm
Can we get a Armor wall embrasure?
Dv2236
1
10 Oct, 2022 @ 9:31pm
Possible performance problem
GroovyTaco
0
9 Jul @ 2:43pm
Armored Walls and Doors need to be buffed when VFE: medieval 2 is active
Gidwelion
940 Comments
Dale Gribble 17 hours ago 
@beans, you destroy them using "deconstruct floor" rather than the "deconstruct foundation (bridge icon)"
Just found that out luckily cause i was just gonna build my base around the bridge i accidentally placed lol
Inked. 22 hours ago 
Am I stupid? When I try to make grass or lawn plot over regular soil, it tells me I need terrain that supports grass. So.. what do I put down?

This is on the new grasslands biome, but the soil is all normal soil.
Wintermist 10 Jul @ 9:10am 
Is it by design that grass can't be put on top of rich soil?
beans 9 Jul @ 7:55pm 
I dont think I can destroy bridges made with this mod anymore
Eklund 1 Jul @ 11:25am 
Same question as azure_wolf_22:
The different wood types for furniture won't show anymore.
Is that intended or do I have some kind of mod conflict?

I do have the different types of wood for floor tiles.
azure_wolf_22 25 Jun @ 4:44pm 
Wood types not coming up for furniture of ANY kind. Only wood floors getting the 3 new wood options.
Now, Im GUESSING this is just a recent feature to reduce certain aspects and streamline the mod altogether, or its a mod option I forgot to toggle
B.I.G German Guy 24 Jun @ 6:11am 
working for 1.6?
lego116 11 Jun @ 7:52pm 
For royals the wood floors dont count as floors.
Fran 11 Jun @ 8:20am 
Any fix for making pawns invisible and bricking the game randomly?
Comradebusman3 8 Jun @ 7:20pm 
can you make asphalt paintable? it's kinda weird being unable to paint road lines into my roads, especially since concrete is paintable (I've taken to putting concrete in the spaces I want to paint and just painting those but it's weird)