安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Глава 3 имеет неприятный... "Сюрприз!". В том плане, что как только вы пройдёте через металлодетектор, начнётся бесконечная орда, пока вы не доберётесь до убежища. И да, сэкономьте там аптечкки. На обратном пути пригодятся.
Overall, the campaign was a decently challenging, but fair beat on Expert. The resources were limited at times, but the overall length and infected spawn were tuned very nicely. Third level was definitely the most intense and difficult with the unending gauntlet crescendo. Great job!!
8.5/10
3. There's a high chance that the game will crash during Chapter 4 right before passing through the barricade that was destroyed by the player back in Chapter 3. I'm certain that the crash is caused by mods I installed (although most of them are compressed). So, you have to limit the use of your mods before you play this custom campaign.
Overall, I still recommend anyone to check this custom campaign out. Despite its flaws, I'll give it 3/5.
1. Special Infected spawn in the finale can be a bit janky. Sometimes a Special Infected will spawn at a location where it can't navigate, making the finale a bit too easy to beat.
2. Long elevator rides in Chapter 2 and 6. I'm not sure how to fix this issue tbh because I don't think you can add a dynamic spawn point for players on a moving object like an elevator.