Space Engineers

Space Engineers

131 ratings
[eL][Pipes & Tubes]
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
46.156 MB
11 Nov, 2021 @ 7:26am
13 Jul, 2022 @ 3:32am
12 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[eL][Pipes & Tubes]

Description
Adds some missing pieces for the Industrial Pipes and adds them all to small grid!
More pieces will be added soon & I will be doing the same for the normal Conveyor Tubes.

New Pieces
Pipes
  • T Shape.
  • T Corner.
  • Quad Corner.
  • Penta Junction.
  • 1x1x1 Pipe cargo (Fat & Slim).
  • 1x1x2
  • 1x1x3
  • 1x1x4
  • 1x1x5
  • Double Flange
  • Double End

    Tubes
  • Conveyor Tube T
  • Conveyor Tube Cross
  • Conveyor Tube Corner T
  • Conveyor Tube Quad Corner
  • Conveyor Tube 1x1x2
  • Conveyor Tube 1x1x3
  • Conveyor Tube 1x1x4
  • Conveyor Tube 1x1x5

    Small Grid Only Tubes
  • Conveyor Adaptor 1x3x1 x30
  • Conveyor Adaptor 1x3x3 x22
  • Conveyor Adaptor 1x3x3 x16
  • Conveyor Adaptor 1x2x2 x14

Todo
  • Fix LOD state with 1x1x5 Pipe.
  • Add proper build states (They all use the straight pipe currently) just to get them working.
    - Vanilla resized pipes used vanilla states.
  • Add more pieces, different shaped junctions etc.
  • Cargo Pipes.
    - 1x1x1
    - 1x1x1 Slim
    - 2-5
    - Double End & Flange
    - ???
  • H2 Pipes.
  • O2 Pipes.
  • Add missing quad Corner.
  • Add missing cross piece from block group.


Don't reupload without asking, unlisted is fine tho.
Popular Discussions View All (2)
10
3 Jan, 2022 @ 1:22am
Block Suggestions.
Shado
0
4 Jul, 2022 @ 10:26pm
Block Rebalancing: Cargo Pipes
Rhasmoth
92 Comments
VS-lockon 11 Nov, 2024 @ 9:58am 
we ever going get a update
Dragon Fire 813 29 Oct, 2024 @ 2:08pm 
@kinngrimm: Your second suggestion is already a thing and has been for years (if I understand what you mean by it).
The mod is called Advanced Welding and it has a slim, collisionless, self-deleting merge block called a weld pad. It's pretty cheap to, at a cost of 1 steel plate, computer, and construction component. You can also detach a block without grinding it down if you hold ctrl while grinding.
Perfect for salvage scenarios (or the new Prototech blocks).
kinngrimm 13 Jan, 2024 @ 5:30pm 
last not least, for really big pipes they could become jeffrys tubes, walkable maintance tunnels that still allow to fix blocks closeby, but are otherwise airtight and walkable.
kinngrimm 13 Jan, 2024 @ 5:29pm 
another good concept might be a selfdeleting mergeblock that is so slim that it has no colission or has collisions deactivated. Point being you can permanently connect two grids over conveyors. A merge block conveyor ^^.
kinngrimm 13 Jan, 2024 @ 5:26pm 
just saw an old conveoyr mod which wasn't any longer maintained that had an interesting concept that i think would fit in here well.
(De-/A-)tachable connectors (like with rotors/hinges). They were rather slim from the design , just a slightly different looking endpoint.
Khal 7 Dec, 2023 @ 2:01am 
@Shado Is that by design on your part? :)
Great work on the mod btw, love the double flang piece. They should implement that in the game.
Khal 7 Dec, 2023 @ 1:59am 
@Shado Ah nvm, the double end piece literally does what it says. Unlike the vanilla end piece :)
Khal 7 Dec, 2023 @ 1:55am 
@Shado Hello, I am having an issue with pipes being connected but stay yellow instead of green :/ do you know what could be wrong?
Amos Burton 4 Mar, 2023 @ 4:52pm 
if possible can you make a new mod with just the small pipe and sorter or remove the conveyor adaptor and cargo from the mod. with the vanilla one this makes builds overpowered (to easy)
Rhasmoth 6 Sep, 2022 @ 9:46pm 
Not rushing for an update, since I know how IRL can really muck a person's free time up, but I wondered if you considered what I wrote in the Block Rebalancing discussion post I made?