RimWorld

RimWorld

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Simple Sidearms - Switch Weapon
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Mod, 1.3, 1.4, 1.5, 1.6
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251.045 KB
12 Nov, 2021 @ 3:31pm
18 Jul @ 3:21pm
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Simple Sidearms - Switch Weapon

Description
Description:
Expands Simple Sidearms to allow easy switching of drafted colonists's weapons.

Pawns can be made to switch to ranged weapons regardless of their preferred setting or forced to use melee or unarmed fighting via four simple buttons.

This works for multiple selected pawns at once with a single click, no longer requiring you to select and switch the weapon for each pawn one by one.

Requires Simple Sidearms!

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Compatibility:
No known incompatibilities.

Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs,
it helps immensely tracking down what went wrong, thank you!

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Simple Sidearms: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=927155256

GitHub: https://github.com/XT-0xFF/SimpleSidearms_SwitchWeapons

If anyone feels like implementing this into Simple Sidearms, feel free to do so, please tell me though, as I will then remove this mod.
186 Comments
Sithgrim 11 Aug @ 2:44am 
@Syrus Ahh ok I did not think about pre-arming the pawns based on range I guess it would take time for them to auto switch and all.
Syrus  [author] 11 Aug @ 2:37am 
@Sithgrim
Pawns will switch to the best weapon automatically when using only Simple Sidearms, yes.
This mod adds buttons though which will let you force pawns to use weapons of different ranges amongst other options. For example when you know you are going to fight in closer quarters, you will want your pawns already on short range weapons etc
Sithgrim 10 Aug @ 5:26pm 
@VitaKanine @Syrus I thought pawns auto switching to the best weapon for the range they are at was part of base Simple Sidearms? Is something in this blocking that from happening or was that depreciated in Simple Sidearms as the mod description is not on steam but offsite.
VitaKaninen 7 Aug @ 2:16pm 
That would be perfect for me! Thanks!
Syrus  [author] 7 Aug @ 1:58pm 
An interesting idea.

The way I could see it realized is to change the functionality of the buttons as an option:
- Long range would pick the longest range weapon ("Long range" setting ignored)
- Medium range would pick a weapon that is closest to the set "Medium range" setting
- Short range would pick the shortest range weapon ("Short range" setting ignored)
Without taking DPS or such into consideration.

Would that be acceptable?
VitaKaninen 7 Aug @ 10:44am 
I have a problem with the switch weapons buttons. I would like to be able to force my pawns to switch weapons based on the 3 ranges. I have them all equipped with Assault Rifles, Charge Rifles, and Chain Shotguns. I want them to switch from Assault rifles to Charge rifles when I go from long range to medium range, since the charge rifles have higher armor penetration. The problem is that since the assault rifles have higher "DPS", it will not swap to them. I could use the "next weapon" button, but not all of my people have the charge rifles yet, so they swap to shotguns.

Can you add an option to ignore the DPS calculation when determining which weapon to use, and only go strictly off range? Or is there some other way I can force them to swap from Assault Rifles to Charge Rifles?
Syrus  [author] 19 Jul @ 10:08am 
Always felt it was missing when I was playing with the mod, so I made this addon, happy to see people appreciate it!
Futstub 19 Jul @ 8:51am 
Oh holy crap, I just checked and that *really* isn't a feature in main mod...

Well thanks for making this! :>
Syrus  [author] 19 Jul @ 2:57am 
It adds buttons that allows switching between several options - ranged, melee, unarmed, long, medium, short range, explosives and EMP - for a selected group of drafted pawns, without having to go through each and every one of them.
Futstub 18 Jul @ 9:53pm 
I really don't understand what this mod is supposed to do that the main mod doesn't...