RimWorld

RimWorld

9,535 ratings
Simple sidearms
19
60
7
22
3
18
9
4
2
2
7
2
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.333 MB
16 May, 2017 @ 1:02pm
12 Jul @ 12:55am
80 Change Notes ( view )

Subscribe to download
Simple sidearms

Description
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (48)
119
9 Jul @ 1:45am
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
56
17 Oct, 2022 @ 2:53pm
PINNED: Rimworld v1.3 bug reports
PeteTimesSix
19
1 Aug, 2023 @ 9:09pm
lag on pawn selection the more sidearms are equiped/shown on gui.v1.2
Kasamplanka
2,714 Comments
PeteTimesSix  [author] 7 hours ago 
@Drunken Eagle
It definitely helps in confirming that I'm not blind and there's more to the issue. :]
Drunken Eagle 8 hours ago 
Maybe I just playing wrong but I dont have any problems with drafting while having VEF with this mod list. No CE installed since Im waiting for official update, no 1.5 mods otherwise are loaded.

Started quick 5% world game with Gravship start, landed in modded Alpha Biome, ordered some stuff, drafted, shot some walls, nothing seems to be out of the ordinary. This is probably not what you are looking for, but I cant reproduce this bug too, maybe It still will be of help.

https://gist.github.com/HugsLibRecordKeeper/29d480d8734e10e5d5e3c838fd781266
PeteTimesSix  [author] 10 hours ago 
@GARRY @U2mad @Fallon @winggar
I get no issues with just VEF and those stack traces don't include mod lists, so I can't replicate. Would appreciate a full log. In the meantime I wrapped the VEF compat code that seems to be erroring out in a try-catch, but that's just a bandaid.
GARRY 17 hours ago 
Broken in 1.6. Cant draft pawns. Vanilla Expanded Framework is one of my installed mods too
U2mad 18 hours ago 
I think I tracked the bug down to some interaction between this and vanilla expanded framework.
Fallon 19 hours ago 
Same issue. Can't draft and they won't work. They just walk up to their task and remain 'Standing'. No issue without the mod loaded, but game just isn't the same without.

https://pastebin.com/1X9fHMLB
winggar 19 hours ago 
I don't appear to be able to draft colonists. Not sure if it's related to your mod, but I do get the following two exceptions when I click on a colonist: https://pastebin.com/aVr5b7Kr . I'm currently at the start of the gravship start if that helps. Modder-to-modder: best of luck with the 1.6 release horde.
PeteTimesSix  [author] 11 Jul @ 10:32am 
I guess it's about due for a reminder that a bug I can't replicate is a bug I can't fix. Need those error logs, mod lists, and repro steps if you want me to do anything about that.
Mr_Nerdly 11 Jul @ 10:18am 
I get the same error as @guy
When the mod is active, pawns stop pretty much all tasks. Am I the only one?