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Apparently, when this mod encounters a message it doesn't recognize, it borks out and causes the offending hediff to be deleted as collateral damage. If/when this mod gets rewritten, it will need to be redesigned to fail more gracefully.
I only found the conflict by trial and error. It's a hilariously epic bug, I was not expecting it at all.
https://pastebin.com/yxHe3EKx
For example, if one prefers to micro-manage colonist tasks, or check on current health status. The main intent however, is for prisoner interaction - specifically releasing for rep ASAP or in the case of Prison Labour mod put them to work)
Given that there is no change in rep gain regardless of prisoner health, releasing prisoners before full health recovery will save a lot of time and resources. If ones intent is to sell prisoners (not recommended due to debuffs) into slavery, please note that the healthier they are, the more profitable they become.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3022304102