Invisible, Inc.

Invisible, Inc.

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UI Tweaks Reloaded
   
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21 Nov, 2021 @ 11:19am
22 Jun @ 6:51pm
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UI Tweaks Reloaded

Description
Fork of osheroff's UI Tweaks, now using Sim Constructor by Cyberboy2000.

Once installed, the mod can be configured from the Options menu (the one from the main menu/pause menu, not the New Campaign options).

New Features:
  • Improved Pathing: Player-controlled characters avoid stepping in watched/noticed tiles among paths with the shortest length.
  • Improved Icons: Tier I/II/III/IV items have the tier number in their icons. (credit: RolandJ)
  • Improved Tactical View: Use distinct tactical-view sprites for different kinds of cover items (credit: Benjamin C. Lewis)
  • Ability/Overwatch Warnings:
    • Overwatch: Floor icons show exactly which movements will result in being shot by.
    • Overwatch: Warnings show in the tooltip for abilities that may result in being shot. Currently these warnings aren't available on melee/shoot tooltips, which do trigger overwatch if it doesn't take out your attacker(s).
    • Sprinting: Warnings appear over guards that will hear movement noise. (credit: Sizzlefrost)
  • Status Lights: The agent list in the bottom-left of the screen has indicators for various statuses.
    • Ambush/Overwatch
    • Hacking: Indicates an agent performing multi-turn hacking in a fixed position (Data Banks, etc)
    • Sprinting
    • Poisoned (from Programs Extended)
    • Cloak: Indicates the remaining duration and, if applicable, remaining distance. (Credit: RolandJ)
  • Info Mode: Toggle to inspect individual guards' vision, interests, and various effect ranges.
  • Additional visual highlights for the currently selected agent.
  • Allow the player to mark guards as searched/expertly searched, even if the guard has nothing to steal.
  • Mainframe-view firewall labels adjust to avoid overlap.

Classic Features:
  • AP displays include half-points for easier diagonal planning.
  • Inventory items in the upgrade screen can be reordered by drag/drop.
  • Doors can be manipulated as long as the agent can put down a dragged body.
  • Guard tracks and interest points have per-guard colors.

Thanks to osheroff for making a mod so good that the community wants to keep it alive.

Source available @ https://github.com/qoala/ui_tweaks
Popular Discussions View All (2)
1
10 Feb @ 7:30am
PINNED: For Modders
qoala _
0
18 Sep, 2022 @ 1:16am
PINNED: Vision Mode
qoala _
15 Comments
qoala _  [author] 5 Oct, 2023 @ 4:39pm 
@parogen, could you provide some more detail about the crash you're seeing with UI Tweaks and Quick Loader? I haven't been able to reproduce it yet, either mid-mission or by changing settings in the menu.
Could you send me a log? (On windows C:\Users\YOUR_USERNAME\Documents\Klei\InvisibleInc\logs\invisibleinc.txt) If the log file looks empty or nearly empty, you may also need to display "Gameplay > Batch Logging" in the options menu.
qoala _  [author] 3 Oct, 2023 @ 12:50am 
Didn't get to the compatibility test, but I fixed the KO'ed guards thing. Despite my initial triage, the real problem was that the previous version only filtered by KO when looking through guards in LoS, but the mod also looks through the "ghosts" of guards that you know about but can't currently see.
Also added a radius highlight to the current cursor position, to help identify when your path continues past where the guard can hear you.
qoala _  [author] 2 Oct, 2023 @ 7:14pm 
Oops. Sorry for the delay, just confirmed, I somehow managed to pack the most recent mod update with the version ID bumped and without the underlying code changes.

And I'll add a compatibility check with Quick Loader to my queue. Depending on how things look, I might just push the existing "no warning for KO'ed guards" update or try to get in some additional fixes.
parogen 24 Sep, 2023 @ 8:30pm 
I saw the changelog said that it avoids showing the sound warning for ko'd guards.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040923398
I still saw the effect for me. The room the guard is in was the starting room, I left him there. Only his body there.
parogen 23 Sep, 2023 @ 9:50pm 
I seem to crash every time after the start of the mission with this and quick loader. disabling either shows no issues. it could be shortly after i open the menu since im just changing settings waiting for the crash.

the world disappears and turns black, only the menu stays, but the game is frozen for a couple of seconds, then a pop up tells me a dump has been made.
SSWEETROLL 20 Sep, 2022 @ 6:59pm 
thanks!
qoala _  [author] 19 Sep, 2022 @ 1:55am 
Should now be fixed.
qoala _  [author] 19 Sep, 2022 @ 12:55am 
Oops. I added in a compatibility check for another mod, but I didn't write it safely enough.

A decent number of popular mods initialize the global table that I was checking, but if none of those mods are installed, attempting to check the global table fails. Will have a fix available shortly.
SSWEETROLL 19 Sep, 2022 @ 12:32am 
https://pastebin.com/Hv3W6hTJ

should've specify how that happen, sorry. I played for a couple of days with only your mod. today, I installed 'Additional Bunter', 'Escorts Fixed', agents mod compilation and ITB agents. everything working fine. when i tried to uncheck agents mods, game stopped generating levels. found out that no matter what i uncheck, same thing. if every mod is active - everything working fine. btw is this normal?
unsubscribed from everything, except ui tweaks and SC... and ui stopped working.
already installed banter and escorts - they working fine.
qoala _  [author] 18 Sep, 2022 @ 11:36pm 
@ssweetroll, that's unusual. Maybe there's a conflict with another mod that I haven't tested properly? Could you post a log (Documents\Klei\InvisibleInc\logs\invisibleinc.txt) to pastebin or somewhere?