RimWorld

RimWorld

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Alpha Memes
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Mod, 1.5, 1.6
File Size
Posted
Updated
39.790 MB
22 Nov, 2021 @ 3:08am
30 Jun @ 9:18am
81 Change Notes ( view )
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Alpha Memes

Description
[www.patreon.com]

Details

- Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism. With Anomaly, you get Cubicism, Flesh cult and Void-Touched
- Adds 23 new memes: Vow of Nonviolence, Artist, Sadist, Youth, Madness, Biological corruptors, Biological defilers, Biological reconstructors, Psychic vampirism, Gauranlen supremacy, Bulwark, Sharpshooter, Gladiator, Iconoclast, Monastic, Vampire hunting, Epicurean, Water primacy, Tea primacy, Cowboys, Deforestation, Fertility and Prefab preference.
- So many additions to vanilla Ideology styles. SO. MANY. Like, hundreds

Known Issues

The abilities in Psychic Vampirism and Biological Reconstructors are added when a pawn joins an ideo with those memes, so they most likely will not work as intended with fluid ideos!

Walls were never meant to be styleable, so the blueprints of Steampunk walls will show as a weird blank coloured wall. Just a visual inconvenience! Once built they'll be fine

FAQ

Q: Can I add it mid-playthrough to an existing save?
A: Yes, albeit to no effect, as ideologies are only created upon starting a new game. You can however edit ideologies in dev-mode.

Q: I don’t like certain meme, can I remove it?
A: Use Owlchemist's Cherry Picker mod!

Q: I want more than 4 memes!
A: Check mod options for Vanilla Ideology Expanded - Memes and Structures! You can increases number of memes, styles, rituals, relics and ideo buildings.

Q: Can I suggest a new meme?
A: Without a doubt, I accept all suggestions. Please use the pinned Suggestions thread in Vanilla Ideology Expanded - Memes and Structures for it!

Q: Where should this mod be placed in the mod load order queue?
A: Under Ideology, our Framework and any mods that specifically mention having to be above this mod.

Q: Is it compatible with another mod that adds memes?
A: Depends on what memes such mod adds. Chances are, if someone else alters the same game components, our memes can become incompatible. It is obviously compatible with Vanilla Ideology Expanded.

Q: Vow of Nonviolence is too difficult!
A: Yes.

Q: Does this work with Combat Extended?
A: I have been told it is compatible. I've also been told the sharpshooter meme does weird things.

Q: Styled walls for Kemetic, Steampunk and Scavenger look weird when being built!
A: The game doesn't like walls being styled, but someone made this mod, use it! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2957953663

Content

The design doc for this mod is public at: Google Docs[docs.google.com]


















































Credits

Thanks to Helixien, Pooler and Cassie for providing the textures for the Stargate inspired armours for the Kemetic style.

Allie built the entire Funeral Framework and a LOT of rituals work

Cassie did about 150% of the Steampunk and Corsair styles, the mad woman.

Luizi is listed as an author because he'll finish drawing something someday. Maybe.

The rest by Sarg Bjornson.

Corsair ritual song by Justin Marshall Elias:
https://www.justinmarshallelias.com/
https://www.imdb.com/name/nm3365402/?ref_=fn_al_nm_1
https://www.instagram.com/justinmarshallelias/?hl=en

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (1)
568
12 Jul @ 1:55pm
PINNED: Bug Reports
Sarg Bjornson
2,262 Comments
Allyina  [author] 12 hours ago 
@Xean Confirming what Goldeathorus said. It's basically a 1 time revive for the pawn. They will be forever changed by the warcasket and can never leave it. But it's based on the concept of warhammer 40k dreadnoughts.

@flamenotgay I couldn't replicate in testing, haven't had any issues but if the entire crematorium is not working there almost definetly should be an error log for me.

@Ribera Thanks for the report, I'll look into it
Goldeathorus 19 hours ago 
@Xean Warcaskets basically work like permanent life support machines; it brings the colonist back to life one more time, but they can no longer leave the warcasket.
flamenotgay 12 Jul @ 7:27pm 
i think that the cremation funeral is broken, i cant perform the funeral and after one of my colonists died the crematorium stopped working entirely.
Xean 12 Jul @ 7:15pm 
Alright, but do the aforementioned warcaskets actually do anything afterwards or are they just decor?
Malaclypse the Third 12 Jul @ 11:18am 
@Xean Pyramids are a bigger use of time and resources, and they happened in real life. Saying goodbye sometimes needs a sacrifice for good send off.
Xean 11 Jul @ 11:38pm 
Can anyone explain the Dreadnought funeral to me? With how expensive warcaskets are it just seems like a massive waste
Skibidipula69420 11 Jul @ 2:44pm 
Ok so it turns out that if you put this mid-playthrough, only new pawns get it and you must put the ability on old pawns with devmode. Also animal database is reinstallable but cannot actually be moved because it says that there can only be one animal database
Skibidipula69420 11 Jul @ 2:15pm 
I got the biological reconstructors meme but my colonists don't have the ability? Am I missing something?I already built a database
Ribera 11 Jul @ 10:16am 
Dead bodies in corpse rum vat on gravship, after landing in new area with changed ship rotation, technically are still inside vats, but sprites of bodies are outside of vats.
ausloz 10 Jul @ 7:59am 
One of my all-time faves, can't wait to see it in 1.6 and thanks for all your hard work!