RimWorld

RimWorld

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Combat Psycasts
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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16.752 MB
11 Dec, 2021 @ 1:49pm
15 Jul @ 9:05am
13 Change Notes ( view )
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Combat Psycasts

Description


Commissioned mod for Rimworld that aims to provide more combat-oriented psycasts options.

Whether you like shooting stuff, making stuff explode from the outside or from the inside or choking stuff to death, we've got you covered.



















Now compatible with Vanilla Psycasts Expanded and has a dedicated psycast path if both mod are present. This mod's psycasts will be found under the "Kineticist" tree.

Definitely not compatible as-is with Combat Extended. Since we had to dance around the vanilla code for shooting to get psycasts to actually shoot bullets, making a patch would likely be more involved than just patching in some different values for damage. However if anyone ever make one, we'd be happy to link it here.

Should be compatible with everything else however, if you ever find an incompatiblity though please report it on our GitHub.



  • Q : How can I get the new psycasts on my pawns ?
    • A : You can obtain the new psycasts as you would obtain any other one, for instance when applying a psylink.

  • Q : How am I supposed to cast Brain Exploder if the neural heat cost is above 100 ?
    • A : Since this is a really powerful psycast, this is meant to be castable by going over the neural heat limit of a regular pawn. To do so, you can disable the neural heat limiter of a pawn by clicking on the little gauge icon near their neural heat bar. Alternatively, a pawn with a higher psychic sensitivity will have an higher neural heat limit, allowing them to cast it more safely.


  • Q : Is this safe to add mid game ?
    • A : It should be, but backup your save just in case.


  • Q : I found a bug ! Where do I report it ?
    • A : You can report it by opening an issue on our GitHub by clicking here.[github.com]

  • Q : Where is the source code hosted ?
    • A : You can find the source on GitHub.[github.com]





Art by Sir Van, C# and XML by Edern.
Thanks to legodude17 for the Vanilla Psycasts Expanded compatibility and 1.4 patch
Commissioner who had the original idea of this mod prefers to be anonymous.

If you too would like to commission a mod to be made, check out the Rimworld Mod Market :

[discord.gg]
Popular Discussions View All (2)
7
11 Mar @ 6:19am
Slugs not firing (SOLUTION)
Gae saekki-ya!
0
2 Aug @ 7:00am
Bug: Debug psychic shirt found in normal gameplay
hauntedsocks9
153 Comments
[C|⦿] Typical Lama [✚] 28 Jul @ 10:36am 
Quite usefull as I've always found myself lacking this type of psycast.
olo 24 Jul @ 2:28am 
@Oscar , Yes they can, but they also work very well as support psy people, like Medics, Covert Ops or Shrinks as well as Ressource (s)pawns
Ocsar 21 Jul @ 8:21am 
might be a dumb question but do the psycasts work for pawns with the xenogene violence disabled, for example a highmate?
Edern  [author] 15 Jul @ 9:06am 
Should be updated to 1.6 now, sorry for the delay
Marty in the multyvers 9 Jul @ 11:59pm 
same here
aef8234 19 Jun @ 1:12am 
Hello. Just checking to see if this will be updated to 1.6
Bookwyrm 9 Apr @ 5:36pm 
@mrshitdick most warcaskets have little to no psychic sensitivity, perhaps that is the case
Antharann Fireblade 21 Mar @ 12:27am 
i know CE compatability isn't given but what happens if you try to use the mod with CE anyways?
LuhChillMann 4 Jan @ 9:08am 
It seems like brain exploder is incredibly buggy, It does not work on Warcaskets, and is incredibly finicky with application, sometimes just now effecting pawns
Mefim 27 Jul, 2024 @ 2:22pm 
First of all, great mod!
Second of all, Brain Exploder doesn't seem to work for me. The psycast starts, it gets loaded, the cooldown reaches the end and then...nothing. The pawns are fine, the animals are fine.
Am i missing something? Or do i have a mod conflict of some sorts?