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Hmm, not that I'm aware of.
I can probably give it a look in the future, but if you really want you could just make a 'local mod' and essentially create a copy of the mod but remove all files except the XPSystem and modify that.
Since I know someone did something similar with the distributions of where the books spawn and their weight for their server.
If you want to do the local mod route for now just go to C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2689487126\mods\JackpotsBooksBase\media\lua
and make a copy in
C:\Users\[NAME]\Zomboid\Workshop (Name is your own PC name)
You might want to remove the workshop txt and in the base remove id from the mod.info and maybe rename it so you know it's just modified XP Multiplier version. And as long as you give it higher priority by either selecting it last or doing so with mod manager, it'll override the original mod's files that are still there.
No problem, I even went out of my way to 'update' the mod, just so people can't really complain it's "out of date" when it hasn't been touched for a year and PZ hasn't updated in, two years now?
But even when I tested it, had zero issues with any saves.
But glad to hear you've been using my mod! Happy to help with any issues. ^^
Last I checked, mod is functional.
And given Zomboid hasn't updated, it should be working unless there's a mod conflict I'm unaware of.
Also, guy didn't really explain how or why it's broken so at this point I'm checking just a mod conflict on their part as my runs and servers never had any issue with it.
Though that is fair enough, I've messed with this mod a tad too much in past anyway. ^^
Thank you for using it though.
I assume the deluxe books may of been the cause somehow?
Eitherway I've mostly reverted the update before addition of the deluxe books so it should be fine hopefully, if any issues let me know asap.