RimWorld

RimWorld

791 ratings
[RH2] Faction: The Rangers
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
138.219 MB
25 Dec, 2021 @ 4:00pm
20 Jul @ 4:15pm
44 Change Notes ( view )

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[RH2] Faction: The Rangers

In 1 collection by Chicken Plucker
Red Horse² - Factions
7 items
Description
In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves. They go by many names, but most people know them by their title of "Ranger".






Contents:
- 512x512 px, high quality apparel and weapon texture art.
(Note: Apparel may be rendered low in-game due to 1.3 update forcing this.)
- Unique faction with their own backstory and characteristics.
- Enlistment feature that allows your colonists to become a part of the faction naturally.
- Ranger Armor, colorable in style of vanilla spacer armors. Requires chemfuel to fly, has energy shielding.
- You can literally go around arresting people you and the rangers don't like, then turn them in for a bounty. That's literally- I don't know what else to tell you mate.
- Work part time, get paid minimum wage and be too busy to do anything else just like real life!
- All apparel added in this mod, including the armor can be worn by children
- EVA rated Ranger Armor for Odyssey DLC

Features:



Enlisting to this faction unlocks the following benefits:


Main Services









Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment






FAQ
- Is this the NCR from Fallout 2077?
- No. The Rangers in this mod were formed within the outer rimworld.

- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?
- My colonists won't eat the Rations?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one. Also the rations are gross, so maybe that's why they won't eat them (Enable them in your food diet settings).

- SOS2 compatibility?
- The Ranger Armor set was never intended to work as an EVA suit.
- Enlistment mission events and reinforcements are untested in new planets and/or player space ships.

- Is this com-
- Currently apparel has been reported to be not working properly. Weapons are fine

- COMBAT EXTENDED COMPATIBLE?!?!?!
- Currently apparel has been reported to be not working properly. Weapons are fine

- I say my good chap, I seem to have run into this fine mod. I do have a good ol' question for her majesty the queen my good fellow. Is this mod, compatible with combat extended?
- Currently apparel has been reported to be not working properly. Weapons are fine

No updates have been done to this mod to break compatibility as of yet.

- Will this mod work without Ideology DLC?
The way the mod is coded, is it needs rulepacks for ideology DLC. If you don't have the DLC you will get errors about the rulepacks. Your game will work fine, you can ignore the errors since it won't affect your game.


Credits:
Taranchuk - C#
Jecrell - C#
Mehni - C#
Dninemfive - C#
Sheriff - Supporter of RH2
Track N' Train - Big Iron cover soundtrack
Music By Pedro - Noire #1 ambience soundtrack
TheMiniFrench - Charge rifle model
FantasyNameGenerator - Name generation
dizmarzero - VG coding
Cmacpride1 - Soda opening SFX
FURIOUS YT - Jump jet SFX
The Braying Mule: Django Unchained (Ennio Morricone) - Guitar Cover - Callum McGaw
AUGUR backpacks


Please consider to:
[ko-fi.com]

To help develop more mods like these!

[discord.gg]
Popular Discussions View All (7)
7
28 Dec, 2021 @ 4:44pm
Bug: Their armor is indestructible and they are invincible.
KemonoAmigo
4
17 Mar @ 2:11pm
Bug Report
TSense
3
28 Dec, 2021 @ 12:01pm
Yayo's Combat 3 [Adopted] Compatibility issues
Winter
298 Comments
Ebonyte 31 Jul @ 6:49am 
Strange little thing that just started in a new game, but both the Rangers and Utilitarian are only offering three missions. Same three missions, every colony, no matter where I go. Eltex Meteor, Wastepack Disposal, and Ruin Exploration. If I pod between eight colonies, I could get those three missions eight times over apiece... and nothing else. That's never happened before, I usually have maybe ten missions each, different from place to place. Any ideas?
Rocky Stone Rogers 24 Jul @ 8:02am 
as a big ranger fan from both fallout and wasteland 3 i think i just found my favourite mod :steamhappy:
AdmDrew 20 Jul @ 6:04am 
I get this error, I only have Biotech and Odyssey DLCs:

Could not resolve cross-reference to Verse.RulePackDef named NamerIdeoGlobal (wanter=include)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.RulePackDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.RulePackDef>:TryResolve (Verse.FailMode)
<snip>
[Muslim Peak]Fatma 20 Jul @ 1:56am 
Love u Thanks ❤️
Tucs 20 Jul @ 12:09am 
Nice! thx :)
Chicken Plucker  [author] 19 Jul @ 6:49pm 
Alright it's updated folks. Rangers now have vacuum protection and every apparel from this mod is wearable by children, enjoy making child rangers, totally not morally questionable, cheers
Chicken Plucker  [author] 19 Jul @ 12:14pm 
Just an update on how the update is going, apparel for children is good to go but adding vacuum resistance for space use and a 1.6 update for the C# just fudged up the mod so this is delayed until Taran sorts something out.
Chicken Plucker  [author] 19 Jul @ 7:19am 
@kingedwored - Hey mate, probably not. I am just adding another graphic and an odyssey stat, if anything maybe CE needs to update their space related mechanics but I'm not adding anything new for Rangers that will mess with their stuff (Besides the odyssey feature for space)

And thanks my friend
kingedwored 19 Jul @ 7:17am 
hell yeah, appreciate the work you guys put into these mods. Can't wait for the others to get updated, they all add so much more variety to the game. Though, I do have a good ol' question for her majesty the queen my good fellow. Is this mod going to need an update once combat extended releases 1.6 update?
Chicken Plucker  [author] 19 Jul @ 6:58am 
Hey folks, this mod will be updated for 1.6 today. Just give me time, I intend on allowing children to use the ranger armour and update it to be vacuum resistant. Cheers for waiting, 1.6 is a bit overwhelming considering all the mods but you will get the update.

@Baha - Yes pal, I should update descriptions soon but I nerfed provisions due to a lot of complaints about them being too OP.

@elfxiong - Sorry mate, I am unsure if it already does that but I have some limitations because my coder isn't available like he used to be, so Im gonna find it difficult to add QoL stuff like this.