Sid Meier's Civilization V

Sid Meier's Civilization V

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8 Jan, 2022 @ 12:08am
8 Jan, 2022 @ 12:00pm
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Description
Land combat units can conquer enemy plots they occupy and adjacent enemy plots.
Units, cities and citadels can control adjacent tiles to prevent them from being captured by enemy units.
The invader unit must spend one before gaining control over the occupied plots.
When a plot with a city or a citadel is captured, its adjacent tiles are captured as well.
Enemy plots not controlled by enemy units might be regained by the city which can work them.
When a city is captured, non-adjacent city plots need to be captured separately.
Isolated of partially isolated distant plots may switch to the closest city of another player.
Peace treaty reestablishes a reasonable border: plots not worked by one city switch to the city which can work them.


The mod establishes the following rules:
A land combat unit can conquer an occupied enemy's land plot.
A plot adjacent to the unit and adjacent to another friendly plot can also be conquered.
A plot can be conquered by the unit if an adjacent plot does not have:
a) an enemy unit
b) a city
c) a citadel
Notice, units can control adjacent friendly plots, and prevent them from being captured by an enemy.
Occupied plots are captured at the beginning of the next turn. The unit must survive the opponent turns before gaining control over the occupied plots.
When the plot that has a citadel is captured, all enemy plots adjacent to the citadel are captured as well unless they are adjacent to:
a) a city
b) another enemy citadel
A city can regain control over plots in its radius if:
a) The plot is 3 or less plots away from the city.
b) The plot must be adjacent to the plots of the city owner.
c) The plot is more than 3 plots away from the closest enemy city of the player that controls the plot.
d) The rule 3 is satisfied for the plot.
e) The city is not a puppet city and is not in resistance state.
When an enemy city is conquered:
a) The conqueror receives six plots adjacent to the city plot.
b) The rest of the plots that belonged to the city before it was captured are redistributed to the closest cities of the original owner.
c) If there is no other city of the origial plot owner nearby (within 5 plots), then the plot flips to the new owner of the conquered city.
d) The captured city acquires friendly plots not worked by other friendly cities.
Isolated of partially isolated distant plots switch to another player if:
a) The plot and plots adjacent to it are not controlled by the unit of the plot owner.
b) The plot is not a city or a citadel and is not adjacent to them.
c) The plot is closer to the city of another player than to the city of the plot owner.
d) The plot is within 3 plots from the closest city of non-owner.
e) Such a plot may switch regardless whether the players are at war or at peace.
When two players sign a peace treaty, every plot not worked by a city of one player switches to a city of the other player if his city can work the plot. The exception to this rule is a plot with a citadel or adjacent to a citadel. Other plots remain with the player who controlled them at the time of the peace treaty. The players get an interface notification which tells which cities gained the plots and how many from one player to the other.
10 Comments
Justin 15 Jun, 2024 @ 11:42pm 
anyone know how compatible this is with the cultural diffusion mod?
abobus 16 Jan, 2023 @ 6:56am 
Наканецто! Не понимаю почему это убрали после 4 части :steamhappy:
FUS-RO-DAH!!! 13 May, 2022 @ 2:18am 
Очень классный мод, который полностью меняет геймплей. Теперь можно воевать не только ради захвата городов, но и чтобы отжать пограничные luxure и стратегические ресурсы, например.
К огромному сожалению мод по непонятным причинам не совместим с Sukritact's Events and Decisions, что странно, ведь они затрагивают разные аспекты игры. Хотел интегрировать мод в свою сборку, но вот застопорилось дело из за этой проблемы...
Brummbær 10 May, 2022 @ 3:54am 
Based on the discription above: Probably because you had no city in range of those tiles.
CommanderCougs 9 May, 2022 @ 4:16pm 
Cool mod, but all of the captured tiles revert back to the original owner upon signing a peace treaty, which kinda makes the whole thing pointless. Am I doing something wrong? I just captured 9 tiles and once I signed a peace treaty I got a message saying 7 tiles had been returned to the owner as part of a treaty.
maxwell.garrison 4 May, 2022 @ 6:48am 
This is an awesome mod. I love the fact that you can go to war for a reason other than capturing a city, sometimes just to nab a resource. Carve 'em up!
Daqidius 28 Apr, 2022 @ 10:24am 
I have always wanted such mod. Does this work only when you are in war with the civilization ?
Can it be adjusted that only the one plot where land unit is standing is conquered ? (not the adjustment one)
Can it be adjusted that only neighbour plot can be conquered ? (my land must be next to enemy land)
M4hhaus 10 Feb, 2022 @ 11:56am 
?
T_M_D 8 Feb, 2022 @ 3:05am 
Мне пришлось вставлять в переводчик то, что ты написал. По картинке не понятно что этот мод добавляет. Просто скриншот из игры.
Sedna 9 Jan, 2022 @ 10:41am 
Is it compatible with Vox Populi...?