RimWorld

RimWorld

3,582 ratings
Vanilla Factions Expanded - Pirates
59
11
4
13
6
11
16
6
3
7
6
5
5
5
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
18.575 MB
18 Jan, 2022 @ 8:01am
10 Jul @ 5:26am
45 Change Notes ( view )

Subscribe to download
Vanilla Factions Expanded - Pirates

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes



One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that they are industrial tier only and don't even spawn with charge rifles anymore.

Roolo, Smash Phil and I are launching a new pirate survival video game inspired by RimWorld on Kickstarter. It's called Cursed Crew if anyone would like to check it out. I figured that the best way to promote the game through the channels I know a lot about is to create a mod, ideally a factions expanded mod, expanding pirates. Of course there are no boats and sea-faring pirates in RimWorld, but there are space pirates, so let's expand them!

Vanilla Factions Expanded - Pirates greatly expands the vanilla pirate faction by adding new events, technology, defence means etc. We are also adding two new factions - Junkers, which are inspired by the hordes of Huns, but instead of riding horses, they weld themselves inside powerful warcaskets; and Mercenaries, a spacer-tech faction of 'legal', sanctioned pirates that you can befriend!

You can now use your Comms console to hire pirates too! Pirates you hire join you for a period of time, but they come with a hefty price.

And most importantly, you can now create warcaskets - steel suits of industrial-tier armor, a powered-armor precursor, around your pawns. Fully customizable, with unique weapons and armor graphics!

And with Ideology, you can enjoy a new Pirate meme, with singing sea shanties and much more important camaraderie!

Do check out Cursed Crew, as if you liked RimWorld, I'm sure you will like our take on rogue-like survival, sailing the endless ocean and fighting dangerous, mythical creatures.

















































Update 1.1:


























[forms.gle]




Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Taranchuk, C# programmer.

erdelf, C# programmer.

legodude17, C# programmer.

Kikohi, C# programmer.

Roolo, C# programmer and a Cursed Crew developer.

Smash Phil, C# programmer and a Cursed Crew developer.

Storyteller based on illustration by dustsplat

Reann, a writer responsible for a majority of descriptions.

Luizi and Kripto for help with weapon art.

Cracklewock Games for lending assets such as Cursed Crew OST.


(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need any DLC for this mod?
A: Not at all. However, if you have Ideology, you can use the new Pirate ideology.

Q: Can pawns in warcaskets use psycasts, magic etc?
A: Yes!

Q: Can pawns remove warcaskets?
A: Yes, but you have to research it first. Be aware - this will remove all limbs from your pawn and turn them into a shellcasket.

Q: Can pawns in warcaskets do any work?
A: No, these are strictly combat suits.

Q: Are warcaskets better than powered armor?
A: Not necessarily. They are an industrial tier precursor. Powered armor offers similar protection, but can be taken off and allows pawns to work still.

Q: Is this mod compatible with Combat Extended?
A: There is an integrated patch in Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I check out this game you’re developing?
A: Absolutely, you can check our Kickstarter and back us to get awesome cool loot!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew



Check out our collection at:
Popular Discussions View All (82)
3
1 Jul @ 2:34am
Weapon Warcasket where??
Skullito
6
13 Mar @ 3:17pm
I cant equip warcaskets weapons on my warcasket
CoolMark
6
7 Jul @ 12:43am
Invisible warcaskets at 1.5?
Fol
2,104 Comments
TXR 4 hours ago 
same issue occurs while only running base game with DLCs and Harmony, Vanilla Framework and this mod.
TXR 14 hours ago 
@Luna yes, same issue here. my pawn doesnt get the trait and still can do all types of work. Also some of the additional effects dont seem to work, e.g. the the sargophage casket doesnt lock the health stats at 100%, which it did in v1.5.
I have a couple of other mods installed. They might be causing this. I didnt have timt to test around.
Luna 12 Jul @ 1:53am 
does anyone have a bug where when making a warcasket for your pawn it doesnt give the warcasket trait?
moo 12 Jul @ 12:10am 
I submitted a bug report for one issue, but I wanted to report a much more simple issue here. When dev-spawning random faction raids and the randomizer selects mercenaries from this mod, this error is thrown:

Faction The Crossbow Men of def VFEP_Mercenaries has no usable PawnGroupMakers for parms groupKind=Combat
AlexanderHolliday 10 Jul @ 4:04pm 
Ahhhhhhhh! Disregard my request for information sirs! I see on your Patron post, that the Advance Warcaskets will offer resistance to the dark, harsh vacuum of my worlds orbit!
AlexanderHolliday 10 Jul @ 3:45pm 
So, will Warcaskets be vulnerable to Vacuum Burn? I'd love my bois to match around outside my ship.
irrelevantredundancy 9 Jul @ 11:42am 
Okay, thanks Oskar. That was my second strongest suspicion. That I wasn't using warcaskets correctly. Thanks, again.
Paxtonvds 9 Jul @ 1:41am 
Why are a majority of mercinaries genies when the faction page says only 10% are genies?
Oskar Potocki  [author] 9 Jul @ 12:10am 
Warcaskets are not just like any other apparel. I doubt you’ll be able to equip it using Character Editor. It’s right: make graphic is missing, but that’s just how warcasket graphics work. They have a single artwork for all body types.
irrelevantredundancy 8 Jul @ 6:11pm 
Does anyone have an idea why I get this message when I try to equip a pawn with warcasket armor using Character Editor ?

Not compatible apparel, missing texture=Things/Pawns/Warcasketlike/WarcasketBarrage/WarcasketBarrage_male 1

I get the same thing for other body/warcasket type combinations too. At first, I was using Malang Bodies I and figured it was pawn body mod incompatibility, but I disabled it and still got the same error message. Am I missing something about how warcaskets work?