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Wtf was Keen smoking when they added the refill station with a stupid recipee like that?
Like it was already said, the refill station is NOT supposed to be some stupid expensive block given it's basic usecase and necesity.
If anything (again, at least to me), basically the vanilla refill station is obsolete the way it currently is in the game, if I don't want to waste precious silver for a proper medical room, I won't want to waste precious gold for a refill station either. Having no faction restrictions is only relevant in MP.
As a compromise, you could significantly lower the speed of recharging (it would make sense if it has no superconductors after all), and have the faction restrictions so it doesn't completely override the vanilla block's use.
If I could, I'd do it myself the way I want, but I don't know the first thing about modding, so I have to rely on the awesome people of the modding community like you.
I don't want to be a nuisance, so if you say it's not gonna happen, take it or leave it, I won't bother you further, I just wanted to point out that this mod absolutely wouldn't be obsolete if you returned it to it's original version
I have absolutely zero idea why Keen decided to add superconductors for the vanilla refill station. All other blocks that need superconductors have functions that are as advanced as you can get (inclucing prototech, since they don't add new functions, they're just stronger versions), but the refill station has a function that you need from literally the first minute of the game.
It even says on the official wiki that "Due to the need for supercondutors, they are quite expensive. " For me the whole point of using this was exactly that I don't want to waste materials to have full medical rooms everywhere, not even in all bases/outposts close to each other, and definitely not several in one base only to have access to the very basic and very often needed function of refill/recharge.