Space Engineers

Space Engineers

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Refill Station
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
18.927 MB
13 Feb, 2022 @ 12:48pm
29 Apr @ 11:58am
4 Change Notes ( view )

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Refill Station

Description
This mod adds a Refill Station block. When conveyored it can refill Oxygen, Hydrogen, and Energy to anyone who interacts with it - regardless of ownership. It will not allow respawning at its location. The screen is a customizable LCD.

Comes in both large and small grid.


***A vanilla block was added to the 1.206 fieldwork update with the same name and function. This block is now available as an alternative version in that block's same group.***
61 Comments
*****Machine821 4 Jul @ 10:06am 
I honestly agree with Lakhdun, Why is it more expensive then a medical room DESPITE BEING THE SAME BUT WITH LESS FEATURES?!
Endevours 4 Jun @ 4:54pm 
Its 2 gold ingots to make this.....
Z4CKZ33D 4 Jun @ 11:02am 
Gotta agree with Lakhdun down there, I haven't played the update Yet, but as I was about to I came across this.
Wtf was Keen smoking when they added the refill station with a stupid recipee like that?
Like it was already said, the refill station is NOT supposed to be some stupid expensive block given it's basic usecase and necesity.
Lakhdun 17 May @ 2:09am 
(continued, I didn't know there's a character limit...)
If anything (again, at least to me), basically the vanilla refill station is obsolete the way it currently is in the game, if I don't want to waste precious silver for a proper medical room, I won't want to waste precious gold for a refill station either. Having no faction restrictions is only relevant in MP.

As a compromise, you could significantly lower the speed of recharging (it would make sense if it has no superconductors after all), and have the faction restrictions so it doesn't completely override the vanilla block's use.

If I could, I'd do it myself the way I want, but I don't know the first thing about modding, so I have to rely on the awesome people of the modding community like you.

I don't want to be a nuisance, so if you say it's not gonna happen, take it or leave it, I won't bother you further, I just wanted to point out that this mod absolutely wouldn't be obsolete if you returned it to it's original version
Lakhdun 17 May @ 2:09am 
I understand it's your mod, so up to you want you want to do with it, but it was so essential and I miss it so much that I thought I'll try and give another go to convince you if you don't mind :D

I have absolutely zero idea why Keen decided to add superconductors for the vanilla refill station. All other blocks that need superconductors have functions that are as advanced as you can get (inclucing prototech, since they don't add new functions, they're just stronger versions), but the refill station has a function that you need from literally the first minute of the game.
It even says on the official wiki that "Due to the need for supercondutors, they are quite expensive. " For me the whole point of using this was exactly that I don't want to waste materials to have full medical rooms everywhere, not even in all bases/outposts close to each other, and definitely not several in one base only to have access to the very basic and very often needed function of refill/recharge.
Valikai  [author] 1 May @ 11:01am 
@Lakhdun I made it mirror the vanilla version that was added in the Fieldwork update. This mod is, unfortunately, kind of obsolete with the addition of a vanilla counterpart. I updated it as an alternative, but I didn't really want to change the game's balance by contradicting the vanilla component list.
Lakhdun 1 May @ 10:43am 
Hey, first of all great mod, I've been using it for a while now, absolutely essential. I was surprised by the updated component list though. To be fair, I made my own life a bit more difficult with an ore distribution mod, but the main reason I liked your mod was that it was a simple straightforward block with the basic functions of refill/recharge, needing only basic resources. At least for me the main selling point of this block was that it doesn't need silver (or any other higher tier ore), so now superconductors being added kinda defeats the whole purpose. Would you maybe consider adding an alternate version with the original functions and component requirements?
Valikai  [author] 29 Apr @ 12:01pm 
Updated for Fieldwork. This version is now an alternative, available inside the same group as the vanilla refill station.
Kittamaru 28 Apr @ 8:20pm 
Congrats on becoming an integral part of SE!!!
Tiger 26 Apr @ 12:05pm 
Congrats on the ascendancy to vanilla! Your mod is so invaluable, it's an automatic must-have in every world once someone tries it. Personally, I think your model is prettier than the new vanilla version, and I like the conveyor-cap method as an alternative to the embedded one Keen is introducing, so please keep this mod alive well into the future. Cheers!