Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you so much.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3201863278
In the moment its really a problem to use them with maintaince and its not possible to use them in realisitic mode.
I created a 1_e.dds file that was the same resolution as the original texture, but completely black. Then I made a 1_e.mtl file that reads as:
$SUBMATERIAL Material
$TEXTURE_MTL 0 1.dds
$TEXTURE_MTL 1 1_e.dds
$TEXTURE 2 blankbump.dds
$DIFFUSECOLOR 0.85 0.85 0.85 1
$SPECULARCOLOR 0.85 0.85 0.85 1
$AMBIENTCOLOR 0.85 0.85 0.85 1
$SPECULARPOWER 2.000000
$END
The 1_e.dds and 1_e.mtl files will have to be added to each individual building but they can all be the same since the source texture didn't change between them.
I THINK that was all I had to do, but let me know if it doesn't work, I might be forgetting something.