RimWorld

RimWorld

440 ratings
Call A Trader
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
586.319 KB
24 Mar, 2022 @ 5:31pm
22 Jul @ 9:39am
22 Change Notes ( view )

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Call A Trader

Description
Description
This mod enables your pawns to request an orbital trader from the 'Orbital Traders Hub' using the commons console.

Features
  • Adds the "Call the Orbital Traders Hub" option to the commons console.
  • Adds an incident event where you can choose if you want to receive an orbital trader in the near future.
  • Costs, Delay, Cooldown and Letter-Timeout for the Call-Action are configurable.

Savegame Compatibility
It should be safe to add/remove this mod to/from your safegames at any time.

Cross-Mod Compatibility
If you have any of these mods installed known cross mod compatibilty problems shoud be fixed. This of course cannot be a guarantee everything will always work fine, so if you encounter any problems feel free to report them here.

Issue reports
If you encounter any issues pls open a discussion and provide some logs or a concrete way to reproduce the issue. Otherwise I cannot do mich about it.

Sources
This mods sourcecode can be found on github.[github.com]

Contributions - Thanks to





This mod was inspired by KiameV's [KV] Call Trade Ships mod.
Popular Discussions View All (5)
4
24 Jul @ 6:05am
Traders not appearing on quest maps
Luneyl
10
8 Jul, 2024 @ 8:18pm
PINNED: Issue? => New Discussion
Hau-Drauf-Klaus
1
29 Mar, 2024 @ 4:06am
please make it avaliable on github?
i lost my boots
169 Comments
Cyber 23 Jul @ 1:53am 
Ah was just coming to report the issue with messages getting lost in space

Glad to see it's fixed so promptly
Hau-Drauf-Klaus  [author] 22 Jul @ 9:41am 
Hey @all

after the many issue reports I reverted the feature (messages getting lost in space if no comms console is available on current map) introduced with the 1.6 support which I believe responsible.

The mod is now back to its prev. codebase hence behavior so the issues should be gone now ... I hope :D

Sorry for the inconvenience.
SirPhoenixBlood 22 Jul @ 4:31am 
@Jane Austen
sorry i just got back from the hospital so no i was not able to look into why its doing it yesterday
andargor 21 Jul @ 8:03pm 
Like others here, I call the trader, and none ever show up. I haven't had a trader in weeks. I have reduced the delay to 0, to no avail. And like the others, no log entries. No trade ship related mods are installed.
Medriyx 21 Jul @ 5:15pm 
I'm having a simaller issue to Jane Austen, except i am not using "micro comms console mod"
I call a trader, no pop up, no way to contact them, i waited 10 days nothing, tweaked the settings so i have no cooldown and no delay, tried again still get nothing on the comms console, the only other mod i have that effects trade is better trade UI
Jane Austen 21 Jul @ 9:29am 
Nevermind I read the comments and I see that the 'message lost' can be disabled through mod menu.
Jane Austen 21 Jul @ 9:25am 
Same problem with micro Comms console mod. This only affects manually requesting a trader through the drop down menu
M_UnDr 20 Jul @ 8:30pm 
@SirPhoenixBlood Have you found the reason?
mutootie 19 Jul @ 4:32pm 
This seems new since 1.6, but when I call a trader, and I only have a micro comms table instead of the vanilla, the response is always lost.
Hau-Drauf-Klaus  [author] 19 Jul @ 11:19am 
@SirPhoenixBlood
My mod does not affect the kinds of traders showing up at all. It only gives you a way to manually trigger the otherwise random game event of a trader showing up.
Hence any issues with traders, items etc. are in 99.9% of cases not caused by this mod.