Stellaris

Stellaris

286 ratings
Worthy Perks for 4.0.*
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File Size
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376.590 KB
1 Apr, 2022 @ 6:32am
19 May @ 1:10am
24 Change Notes ( view )

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Worthy Perks for 4.0.*

Description
Updated to 4.0.*
This is an updated version of the Worthy Ascension Perks mod by Only Karlos, a mod which aims to re-balance and improve the less interesting and underwhelming Ascension Perks.
The Original Mod can be found here.

Changes
List of Contents can be found here.

Compatibility
Subscribe to the Worthy Ascension Perks Patch by Lordlony(thanks!).
Also consider using ! Sartek Tradition - Ascension Perk Merger.
Otherwise if you're running into issues with other mods let me know.

Suggestions
If you feel like certain Perks are too weak, too uninteresting or have other issues leave some feedback below.
106 Comments
Athena 12 Jul @ 8:10am 
Did you ever change it? It hasn't been updated in a while.
mute  [author] 20 Jun @ 2:48am 
@A-Sartek Thank you for the Feedback! You're absolutely right, that's an oversight on my part. I'll change it when I get a free minute
A-Sartek 18 Jun @ 10:03am 
Thank you for updating this mod to the latest version!

Btw, while reviewing this mod in my merger mod I noticed that the Detox AP "buff" might not work as intended (or if it is intended is not impactful), this is because it is using "planet_jobs_worker_(advanced resource)_produces_mult" instead of "planet_jobs_(advanced resource)_produces_mult", 4.0 now produces more advanced resources from specialists rather than workers and the perk would barely have an effect if left as it is.

Other than that I really liked the new triggered modifiers, that was neat, it feels like an Stellaris Evolved tweak without being overly complex. (To be fair they are working on simplifying it).
Starch_Contrast, Esquire 2 Jun @ 4:55pm 
You forgot to update the version, it still says it's for 3.14; regardless, thank you for updating
[TmX]Handepsilon 24 May @ 8:38pm 
I'm glad you didn't remove the Enigmatic Engineering's new buff for 4.0. Having access to roll for 4 Fallen Empire buildings just turned this from a nothingburger into resource shenanigans galore
Naraxa 19 May @ 5:10pm 
Would you ever be interested in boosting some of the weaker origins like you and Only Karlos before you did for these APs? I'd love to see the kinds of changes you'd make if you're interested
mute  [author] 19 May @ 1:12am 
Let me know if you encounter any issues with 4.0.*
gableHETA 8 May @ 7:35am 
Will this be updated? Thank you for all your great work.
Odin 6 Nov, 2024 @ 7:02am 
Totally fair. I think you've accomplished that goal :)
mute  [author] 6 Nov, 2024 @ 1:46am 
I actually wanted to change Defender to: +200 Opinion (only during Crisis). But in the end all I did was remove the +20% Diplo Weight this mod previously added to it.

Honestly, my changes are completely out of touch with game balance. But it's about making the "filler" perks more interesting, not necessarily making all perks balanced. Choosing APs shouldn't feel like "Uhhh I guess I'll just take that one" whenever all the must-haves are already picked.