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Regarding compatibility... Multiple mods change tiny bits of base game perks and my mod allows you for all of these effects to happen without one effect from a single mod overlapping the others.
I'm glad to hear that, yea sometimes Steam is weird with workshop updates
Yea, it works for most perks with a few exceptions.
For example, lets say that you are focusing on unity rush and and you picked the following perks:
But one of your neighbors became beligerent all of a sudden, in this hypothetical scenario you could re-roll your ascensions to better prepare for war and after rerolling your perks would look like this:
Biomorphosis is a big society change so it is not re-rollable, but you have two empty slots that could be used for Galactic Force Projection and Enigmatic Engineering to better prepare for war in this scenario. After the war is over you could re-roll once more and continue with your next strategy.
I hope this example helps you picture the idea behind this feature.
And okay it IS a compatibility thing as welll?