Stellaris

Stellaris

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! Sartek Tradition - Ascension Perk Merger
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File Size
Posted
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3.305 MB
16 Jun, 2022 @ 4:41am
30 Aug @ 5:20am
112 Change Notes ( view )

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! Sartek Tradition - Ascension Perk Merger

In 3 collections by A-Sartek
A-Sartek's Stellaris mods
55 items
Ultimate Terran Playset
98 items
Knights of Strategy - Ultimate (Now updated to 4.0.*)
17 items
Description
Stellaris 4.0.* ///
In appreciation of these mods' enormous creative prowess, I wanted to make a mod that improves compatibility (even for future updates) for traditions or ascension perks that any of the mods below may use, as well as merging effects, conditions and flavor text whenever vanilla ascension perks or traditions overlap, this mod also gets rid of Paradox Ascension Perk limit of 7 traditions for:
  • Engineered Evolution
  • Flesh Is Weak
  • Mind Over Matter
  • Synthetic Age
  • Synthetic Evolution
  • Organo Machine Interfacing.

This mod allows you to re-roll the majority of ascension perks from vanilla and certain mods.

Mod attachments

Useful DIscussions
Steam limits how much text can be used in the description, so please follow the links below:

Localisation / Translation:

Previous versions:
Are you looking for version 3.14? Just look in the "auxiliary" folder within this mod's files. You are free to make a local copy to play an older version. Just remember that if you are using the same folder from this mod, always erase and then paste, simply replacing files is not enough and could cause unexpected bugs.

Prospective Updates:
  • Implement customization options. (High priority. Currently is in BETA but is functional.)
  • Keep updating menu to activate/disable certain ascension perk behaviors in-game at will. (High priority. Currently is in BETA but is functional.)
  • Add compatibility for Nanotech Overhaul - Waiting for author to add a way to detect the mod. Mod ID: 3279883623 (Low priority.)
  • "Simulate Utopian Dream" early megastructures on/off (within mod menu) (Low priority. Currently is in BETA but is functional.)

Other mods' bugs:
Please keep in mind that it is still other mod owners responsibility to fix their own mods (or make them compatible for a specific game version) but I can fix some issues on my end if I have time, even though this is not a priority.

    A big shout out to @TheFlyingPotato and @mr_trousers creating DMM and @OldEnt for providing an excellent base template for the menu, plus @Pourprsn for helping me fix synthetic hives.

    Any suggestions/thoughts are welcome!

    [ko-fi.com]
    Popular Discussions View All (6)
    100
    11 Aug @ 12:29pm
    Suggestions for a mod merger/compatibility
    A-Sartek
    51
    4 Jul @ 7:25pm
    Bug report / Support
    A-Sartek
    10
    1
    27 Aug @ 4:28am
    PINNED: Compatibility list (WIP)
    A-Sartek
    657 Comments
    x Princess Leliana x 4 hours ago 
    Thank you so much for the explanation. Perfect. I would recommend adding it to the main mod description as it is much clearer than what you have now.
    A-Sartek  [author] 4 hours ago 
    @x Princess Leliana x
    Regarding compatibility... Multiple mods change tiny bits of base game perks and my mod allows you for all of these effects to happen without one effect from a single mod overlapping the others.
    A-Sartek  [author] 4 hours ago 
    @Xenomorph Kitty
    I'm glad to hear that, yea sometimes Steam is weird with workshop updates
    A-Sartek  [author] 4 hours ago 
    @x Princess Leliana x
    Yea, it works for most perks with a few exceptions.

    For example, lets say that you are focusing on unity rush and and you picked the following perks:
    :e33_AP: One Vision
    :e33_AP: Technological Ascendancy
    :e33_AP: Biomorphosis

    But one of your neighbors became beligerent all of a sudden, in this hypothetical scenario you could re-roll your ascensions to better prepare for war and after rerolling your perks would look like this:
    :e33_AP: <empty>
    :e33_AP: <empty>
    :e33_AP: Biomorphosis

    Biomorphosis is a big society change so it is not re-rollable, but you have two empty slots that could be used for Galactic Force Projection and Enigmatic Engineering to better prepare for war in this scenario. After the war is over you could re-roll once more and continue with your next strategy.

    I hope this example helps you picture the idea behind this feature. :selphinehappy:.
    Xenomorph Kitty 6 hours ago 
    @A-Sartek thanks that seems to have worked ^^
    x Princess Leliana x 7 hours ago 
    When you say re-roll them, you mean like, I pick ascension perk A then later decide I don't want it, I can then choose again ?

    And okay it IS a compatibility thing as welll?
    A-Sartek  [author] 8 hours ago 
    @x Princess Leliana x: Offers compatibility between mods that alter ascension perks and also lets you re-roll them, you can select most of them again via edict for a small unity cost that scales like government reform price.
    x Princess Leliana x 8 hours ago 
    What does this mod actually do? what does re-rolling mean?
    A-Sartek  [author] 12 hours ago 
    Hmm, that is strange, try to resub, it is fixed on my end.
    Xenomorph Kitty 12 hours ago 
    ap_technological_ascendancy_rare still appears on the tooltip