Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Recruitment & Army Compositions (Updated 4-18-25)
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355.354 KB
5 Apr, 2022 @ 7:38am
18 Apr @ 1:29pm
41 Change Notes ( view )

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AI Recruitment & Army Compositions (Updated 4-18-25)

Description
Updates
4-18-25 Updated for patch 6.1
1-30-25 Updated ratios with +10% for Hel_infantry_medium, +5% for Hel_infantry_light, and minimum 10% Hel_infantry_fanatic for applicable army templates
12-15-24 Updated for patch 6.0
11-2-24 Updated for patch 5.3
8-28-24 Small fix for Slayer Pirates
8-25-24 Updated for patch 5.2.1
6-25-24 Updated for patch 5.1
5-9-24 Updated to include cdir_military_generator_unit_group_overrides_tables
4-30-24 Updated for patch 5.0
2-24-24 Updated for patch 4.2, minor fixes for Dwarfs and Chaos Dwarfs
2-8-24 Minor fix for CSD
12-1-23 Fixed CTD
11-30-23 Updated for patch 4.1.2
8-31-23 Updated for patch 4.1
5-25-23 Updated for patch 3.1
4-14-23 Updated for patch 3.0
3-12-23 Ranged qualities adjustments
2-16-23 Updated for patch 2.4
11-22-22 Updated for patch 2.3
10-18-22 Updated for patch 2.2
9-06-22 Updated for patch 2.1
8-27-22 Updated for patch 2.0
7-1-22 Updated for patch 1.3
5-17-22 Updated for patch 1.2
4-5-22 Updated for WH3

Mod Features
-Increased basic line infantry per army to be the majority of every army

-Reduced ranged infantry to be no more than 10%-20% for most armies with exceptions (e.g. High Elves/Wood Elves should have more)

-Changed ranged cavalry to be a support asset and not a unit spam like live version.

-Created multiple new roles to make distinctions that are more in depth than vanilla which creates diversity and incentives the AI to make balanced armies over just spamming the best unit it can afford.

-Set artillery to be no more than 5-10% for most armies

-Reduced chance of heroes being in any given army

-Reduced monster recruitment chance to 5-15% depending on the army and monster type

-Multiple templates for the AI to choose from so each army you face will still be different with each army specializing in a certain area e.g. some armies might have artillery and no monsters where another might have monsters and no artillery

-Specialized armies for certain legendary lords e.g. Duurthu for Wood Elves will make more monster units and infantry than your basic Wood Elf armies (yes, all the tables for WH1 are already in here since CA just had to add the new faction tables in for WH2)

The AI will still only be able to create units that it has the building availability to produce so sometimes you might run into spamming for some units here and there but that is typically rare especially once everyone has a good amount of territory.

Compatibility

-To make a unit mod compatible, change the cdir_military_generator_unit_qualities_tables entry for the added units to have the appropriate tag that I created:

Hel_infantry_heavy
Hel_infantry_medium
Hel_infantry_light
Hel_infantry_hybrid
Hel_infantry_fanatic
Hel_cav_heavy
Hel_cav_medium
Hel_missile_heavy
Hel_missile_light
Hel_arty
Hel_monster
Hel_monster_group
Hel_support
Hel_character
Hel_Lord
Hel_fly_heavy
Hel_fly_medium


Incompatible with mods that affect:
cdir_military_generator_template_ratios_tables
cdir_military_generator_unit_qualities_tables
cdir_military_generator_unit_group_overrides_tables

Savegame compatible:
Yes, but current AI armies won't magically switch to the new templates until you kill them.

PLEASE LIKE AND GIVE FEEDBACK!

My Mod Links
Popular Discussions View All (1)
1
5 Jun @ 11:06pm
army templates
wrought82
394 Comments
@Heljumper117

Would you mine telling us a little about this experimental version so we can get a glimpse in our mind of what it might do? :D
Heljumper117  [author] 12 Jul @ 12:51pm 
Currently an update isn't necessary, I am working on testing a version that edits the progression system that CA added not too long ago.
Heljumper117  [author] 10 Jul @ 8:12pm 
I'll check things over this weekend :)
PhazezGova 23 Jun @ 1:28pm 
I love the mod, is an update coming or is an update even necessary?
叁柏 21 Jun @ 8:40am 
PLZ UPDATE!!!
Jojo Uchu 20 Jun @ 11:44pm 
Can also confirm this mod does not seem to be working correctly, at least some of the time. I keep running to Grimgor fielding mass amounts of Arachnarok Spiders. Currently staring at an army of nine Arachnaroks (four of them being Flinger variants) plus Grimgor himself with my own hobgoblin stack... Not a chance. :steamsalty:
Malarraenaepcaleac'h 16 Jun @ 1:20am 
Sorry but this doesn't work. Playing as Archaon, faced 6 full Empire stacks that consisted of something like 3 archers (max chevrons), 2 handgunners,4 different artillery pieces, 6 different cavalry units, 4 heroes.
Solo Extremo 3 Jun @ 5:57am 
every army is full art/ranged/monster xd
Arielle legit has 8 art and 10 dragons
wrought82 5 May @ 8:51am 
looks like you are tweaking ai army options rather than creating new ones? any idea where to find the ratios between those options and how ai handles recruiting?
wrought82 4 May @ 10:57pm 
Alternatively chat gpt tells me adjusting the numbers is possible albeit manual, so if you ARE looking to do something completely different from what im suggesting mind if i make my own version? with credits ofc...