Total War: WARHAMMER III

Total War: WARHAMMER III

AI Recruitment & Army Compositions (Updated 4-18-25)
394 Comments
@Heljumper117

Would you mine telling us a little about this experimental version so we can get a glimpse in our mind of what it might do? :D
Heljumper117  [author] 12 Jul @ 12:51pm 
Currently an update isn't necessary, I am working on testing a version that edits the progression system that CA added not too long ago.
Heljumper117  [author] 10 Jul @ 8:12pm 
I'll check things over this weekend :)
PhazezGova 23 Jun @ 1:28pm 
I love the mod, is an update coming or is an update even necessary?
叁柏 21 Jun @ 8:40am 
PLZ UPDATE!!!
Jojo Uchu 20 Jun @ 11:44pm 
Can also confirm this mod does not seem to be working correctly, at least some of the time. I keep running to Grimgor fielding mass amounts of Arachnarok Spiders. Currently staring at an army of nine Arachnaroks (four of them being Flinger variants) plus Grimgor himself with my own hobgoblin stack... Not a chance. :steamsalty:
Malarraenaepcaleac'h 16 Jun @ 1:20am 
Sorry but this doesn't work. Playing as Archaon, faced 6 full Empire stacks that consisted of something like 3 archers (max chevrons), 2 handgunners,4 different artillery pieces, 6 different cavalry units, 4 heroes.
Solo Extremo 3 Jun @ 5:57am 
every army is full art/ranged/monster xd
Arielle legit has 8 art and 10 dragons
wrought82 5 May @ 8:51am 
looks like you are tweaking ai army options rather than creating new ones? any idea where to find the ratios between those options and how ai handles recruiting?
wrought82 4 May @ 10:57pm 
Alternatively chat gpt tells me adjusting the numbers is possible albeit manual, so if you ARE looking to do something completely different from what im suggesting mind if i make my own version? with credits ofc...
wrought82 4 May @ 10:23pm 
Added a discussion with a longer draft and feature...but i dont know if its at all the kind of thing you are trying to do. some of the ideas seem to run counter to what you are aiming for :)
would it be possible to make AI follow that kind of logic though?
Heljumper117  [author] 4 May @ 11:13am 
"10%-20% for most armies with exceptions (e.g. High Elves/Wood Elves should have more)"
Norym 3 May @ 7:56pm 
BROOO pls make enemy archers be 20-40% TT
Warvaka 3 May @ 6:29am 
Hello. Please tell me, for races and units that are not taken into account in either the main mod or the submod - will their recruitment into AI armies continue or will they simply stop recruiting armies due to the new AI logic? For example, Great Harmony or Walk with Dragon
Norym 30 Apr @ 2:35am 
why would ranged infantry be 10%? shouldnt it be closer to 40%? how are they gonna kill without missiles?
Heljumper117  [author] 28 Apr @ 5:12pm 
Awesome!
Aelfric 28 Apr @ 7:05am 
I created compatibility mod that relies on this great mod that gives AI ability to recruit units added by other mods. AI Army Compositions Compatibility Patch
S1LANCE 16 Apr @ 5:04pm 
Great news!!
Heljumper117  [author] 16 Apr @ 4:36pm 
Friday when I'm done with work
S1LANCE 15 Apr @ 12:29pm 
When we can expect update of mod?
cbloom 12 Apr @ 12:56pm 
Trying to work out why some factions spawn nothing but zombies or clan rat slaves
Heljumper117  [author] 12 Apr @ 10:36am 
They prefer things with a higher score
cbloom 12 Apr @ 5:45am 
Looking at the unit quality progression table, does the ai prefer units with a lower overall score from the model or higher? Cant find any documentation on it.
蛇皮怪 9 Apr @ 8:52pm 
can work with radious?
Heljumper117  [author] 8 Apr @ 5:52pm 
I'll work on an update this weekend
Heljumper117  [author] 8 Apr @ 5:51pm 
yes
wrought82 8 Apr @ 9:49am 
would it be possible to have each race build towards certain templates? like fast charge armies, heavy ranegd armies, polearm armies etc etc even better if they can adjust army to counter common enemy units
Heljumper117  [author] 4 Apr @ 9:01pm 
I haven't updated yet but current version should still work
你干嘛,哎呦 3 Apr @ 3:50pm 
Works on 6.1.1?
MrZhu 13 Feb @ 11:52pm 
it can recruit the units of Lost Calm: Jurassic Normal that adds new dinosaur units for Lizardmen?
vargasguerrero113 10 Feb @ 5:09am 
i think this mood is not doing shit in my campaign. i have 2 stacks of fking 17 flying melee army with skulltaker harrasing me
Heljumper117  [author] 2 Feb @ 11:16am 
I believe SFO adjusts alot of the same tables for their own balance
Sedentary 2 Feb @ 9:42am 
does the mod work with sfo? i use the mod with sfo ai almost only recruit rank 1 units, hardly can see ai recruit rank 3 units.
however i use the mod with radious, ai will recruit rank 3 units more often
Heljumper117  [author] 2 Feb @ 9:23am 
<3
Victoriauwu 1 Feb @ 2:06am 
Your update worked thank you c: no more crash
♛ Xenon- (On Vacation) 1 Feb @ 2:01am 
Nevemind. It fixed now
野比二熊 1 Feb @ 1:50am 
a crush
Heljumper117  [author] 31 Jan @ 8:41pm 
I think it was probably a naming issue with another file I added which other mods might have been using, I put a small update renaming it as it's currently just a placeholder
Victoriauwu 31 Jan @ 6:52pm 
Mine was just on loading the save and never made it in game. Sorry realize I should of added that info <w>
Heljumper117  [author] 31 Jan @ 12:14pm 
Can you give me more info on what was happening during crash?
Victoriauwu 31 Jan @ 11:24am 
I am also crashing to desktop, the only two mods I have that deal with AI are AI anti cheat and deepwar AI
♛ Xenon- (On Vacation) 31 Jan @ 9:22am 
Crashed to desktop after update
Heljumper117  [author] 27 Jan @ 8:14pm 
Hey all, so I think I found the issue and I think I made a work around. I'm playing a test campaign atm and will update later this week if everything looks to work right.

Basically the issue was CA added yet another file which also affects recruitment that I wasn't aware of.
Heljumper117  [author] 27 Jan @ 12:15pm 
I'm going to test something and see if it fixes the Empire issue
Popcorn Sutton 26 Jan @ 1:23pm 
@Not_My_Spiderman
I just got out of a Chaos campaign where I was looking forward to decimating Empire Infantry and the armies were almost all handguns/tanks/artillery/ranged cav.
Literally had one army that had TWO spearmen and then almost all cavalry.
TheJailorSerry 19 Jan @ 5:32pm 
Question regarding compatibility, say I'm running 200+ mods and don't feel like making each and every one of them compatible, would the ones I leave untouched simply not be affected by this wonderful mod and still be recruitable to AI? Or does the AI not recruit anything unless it has the specific tags. Thanks
powerofthedarkside93 12 Jan @ 4:15pm 
Does anyone know how to reduce AI recruiting single entity monster units? I am also using 40 army mod with x2 unit sizes(which also increase single unit's damages and HP) and more challenging AI with reduced cost of units and upkeep. But in early versions of the campaign AI spams monster units like a doomstack.
Kharnath 3 Jan @ 6:01am 
does anyone know a mod that stops the ai from having 50% pumpwagons in their army?
i really hate fighting pumpwagons
SleepWalker 24 Dec, 2024 @ 7:40am 
does this mod works with hecleas ai overhaul?
FABIVS 24 Dec, 2024 @ 3:31am 
Can we restrict the recruitment of giant beasts? There are too many giant units of AI