Stellaris

Stellaris

4,163 ratings
Star Wars: Legacy of the Old Republic
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File Size
Posted
Updated
5.776 GB
8 Apr, 2022 @ 6:44am
25 Mar @ 6:51am
82 Change Notes ( view )

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Star Wars: Legacy of the Old Republic

In 2 collections by Renegades Modding Group
Renegades Modding Group Collection
38 items
Legacy of the Old Republic + More Music
2 items
Description
Game Version: v3.14.159265 compatible
Mod Version: 1.3.9





    Star Wars: Legacy of the Old Republic ongoing improvements:
  • Various new playable empires like the Tion Hegemony, Tibrin Shoal or Rattataki Tribes
  • Multiple new ships available on the galactic market from manufacturers through the whole galaxy!
  • Some new Tier II ships for the Republic & Sith Empire
  • A Blueprint Selection system which lets you change your bought ship blueprints
  • Reworked Map Parts, especially around the Unknown Regions and Southern Galaxy


  • 47 prescripted empires for you to choose from.
  • Upgrade and customize your empire with a custom tech tree and new empire-unique tradition trees.
  • Custom empire support with spawn locations for each galactic sector.
  • Around 65 new species with unique custom clothes.


  • A large map with 1300 systems, based on the Star Wars Galaxy 2 mod, with many handcrafted systems, lore-accurate planet types, and features.
  • A more focused 1200 system map as well as a smaller map with 900 systems for better performance.
  • Collaboration with the Real Space - New Frontiers mod to add new planet subtypes.
  • The option to reduce the number of habitable planets in the galaxy.
  • Find the Twenty Wonders of the Galaxy, or their remains, as listed by the historian Vicendi.


  • Various shipsets, including but not limited to Old Republic, Sith Empire, Mandalorian, Hutt, Chiss, Corellian Ships and more.
  • multiple lore inspired weapons like Laser, Turbolaser, Ion Cannons, Mass Drivers...
  • Find and exploit new lore-based deposits to strengthen your economy and ships.
  • Discover lost treasures, relics and specimens!


  • Play as the Mandalorian Clans and create a new Crusade or restore the glorious Sith Empire
  • Establish the Galactic Republic and defend against the Mandalorians and the Sith, bring order and stability to the galaxy.
  • Experience many new events and unique empire-specific storylines drawn from both Canon and Legends.
  • Explore the Star Wars universe through the addition of plenty of new event pictures, tech icons, building icons, and more.
  • 30 brand new music tracks for you to listen to while playing, including ones from KOTOR, SWTOR, and Samuel Kim.
  • Additional Star Wars Music can be found here: Bosmeri's "Star Wars" Music Collection by Bosmeri





Compatibility
Lotor is a total overhaul mod for Stellaris and will not be compatible with the vast majority of mods out there. The Lotor mod team will not handle compatibility patches for other mods such as NSC2, Gigastructural Engineering etc.; either ask that mod's developer, find somebody willing to spend the time to make one, or even try to make one yourself.
Exceptions are:
  • Full Tiny Outliner is supported (Lotor must be set after it in the Playset).
  • shrimpAI for Total Conversions is supported. Load order does not matter as per the mod description.
  • Music mods.
  • Mods that add things for you to select for custom empires, like species, name lists, shipsets, traits, civics, and so on, can work as long as they do not rely on vanilla technologies. Origins may or may not work or be balanced. Use them at your discretion.
Use UI Mods at your own risk. They will hide our custom resources, buttons and more.
Anything else is unknown and needs to be tested by the player to ensure compatibility with their mod list.

Load Order
Lotor must be the last mod in any playset; the only exceptions are mods that specifically say otherwise.





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Full Credit List can be found in the discussion tab: here
Popular Discussions View All (63)
186
17 Jun @ 1:05pm
PINNED: Bug Reports
Renegades Modding Group
2
10 Feb @ 12:57am
Question around federations
Sykes
2
18 Jan @ 6:07am
Joining the Galactic Market as the Chiss accendincy
Salty_Trooper
1,683 Comments
Adonnus 10 hours ago 
The Sith have boarded the Endar Spire. FOR THE REPUBLIC!
Kakouk 12 Jul @ 12:36pm 
Hey guys, I started playing and it's very impressive so far, I am amazed. I was wondering however, how does this mod handle the force? I want to create a miralukan empire, so an empire of force sensitive. Would that work if I go toward psychic or it wouldn't work?
Thank you!
KhanKhK 11 Jul @ 4:51am 
Il tue le mode
Bane  [author] 9 Jul @ 4:40am 
@KielEire we thought about it initially, but its not worth the effort. Also there are issues with that approach since some vanilla events or ai budgets look at the years past from 2200 onwards so we would have to change quite a lot for it :(
KielEire 8 Jul @ 3:33pm 
Is there a submod or plan to change the calendar system? Maybe on the Treaty of Coruscant or Battle of Yavin? I don't even know if that is possible, but would love it. Thank you
antoncatedrales 7 Jul @ 8:17am 
Still working on "Pi"
Bane  [author] 6 Jul @ 7:59am 
Still on 3.14
korczynski.jn 5 Jul @ 10:24am 
Love this mod but cant play on latest version. Crashes every load.
Po-Po-Porgus 5 Jul @ 4:45am 
Hello there :), i've got an anoying bug when i launch the game with this mod. Often the loading screen just stop at 5% and locked my entire PC. I always need to hard reset it. I have only this mod activated and i use the correct version of the game 3.14.XXX. I succeed to play yesterday but not today always stuck at 5% of loading...
Any idea what's going on guys ?
Centurian128 4 Jul @ 7:10am 
Hi - I saw this pop up previously but I would really like to request a Legacy 3.14 to remain available once this gets updated.