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Dwarven one seems to work fine now, though! Here's hoping the Cannorian one isn't too hard to fix, cause I love having all the glorious monuments to play with!
dwarvenlads eat good this week
"- unfortunately I am windows enjoyer
just on the very bottom there is hundreds of the same line [triggerimplementation.cpp:30320]: Script error! Script Object Token: "has_great_project", Error: Trigger condition set on the wrong scope: ( false && "unrecognised great project type in trigger" )
and this one as I understood causes crashes"
"- then you'll have to find which of the monument triggers is incorrect in your mods
maybe one of them includes an outdated copy of an anbennar file"