Europa Universalis IV

Europa Universalis IV

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Anbennar - Dwarven Monuments
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1.870 MB
8 Apr, 2022 @ 11:33pm
1 Aug @ 3:30pm
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Anbennar - Dwarven Monuments

In 1 collection by Sorge_
Anbennar Monuments
3 items
Description
This is a submod for Anbennar: A Fantasy Total Conversion that adds new monuments for dwarves and dwarf friendly nations in the Serpentspine (and a few beyond)

The vast majority of the monuments are inspired by actual wonders or great buildings listed within the lore of the holds (mostly but not exclusively their idea descriptions).

All monuments are unlocked to be built and upgraded when the province where the monument is located is of a dwarven/goblin/kobold culture (any dwarven/goblin/kobold/orc culture, not just the culture specific to the hold) and is accepted by the owner. This means that non-dwarven/goblin/kobold/orc nations can theoretically gain all the monument buffs, though it would be difficult to pull off legitimately and likely require a bit of culture conversion of some rather highly developed provinces.

if you want to change some numbers around yourself, simply edit the .txt files found in Steam\steamapps\workshop\content\236850\2791499822\common\great_projects to be whatever you wish. The formatting is fairly easy to read, so finding the modifiers shouldn't be a problem for the majority of people.

Monuments (in general, not just the ones from this mod) require a new game to be started for them to appear in their respective provinces.
MONUMENTS REQUIRE A NEW GAME. YOU CANNOT ADD THEM TO AN EXISTING SAVE.

The monuments tend to make the game *easier* for the player, as it adds more overall possible buffs. How significant the buff depends on the region and nation. I have tried to balance the monuments so that they are approximately as powerful as vanilla eu4 monuments. It is recommended (but by no means required) to either turn Great/Mythical conquerors on in the Anbennar setup, or to play on a harder difficulty. Put general Thorgrim "The Cannon" Flamebeard to work killing more hobgoblins!

I do actually write changelogs, so do check there at the top of the page for updates on what's changed in the mod between versions.

If you have more specific or longform questions or comments about the mod, I am in the Anbennar discord as sorge_, feel free to message me personally or in the submodding channel.

The list of monuments:

The Kronium Throne (Amldhir)
The High Assembly of Amlharaz
Railyard of Er-Natvir
Brothels of Verkal Kozenad
Goblinslayer Academy (Mithradûm)
Noble Estates of Haraz Orldhûm (Haraz Orldhûm)
The Asra Bank of Khugdhir
Observatory of Dur-Vazhatûn
Frozen Hold of Krakdûmvror
Sedadhûm Mining Settlement
Aqueduct of Hul-Jorkad
Ghelebûr Krakdhûm, the Fireglass Forge (Gor Bûrad)
The Warding Gate (Verkal Skomdihr)
The Tunnel of Love (Ovdal Lodhum)
The Marble Gate (Shaztundihr)
The Great Waterfall of Orlghelovar
Great Clast Shafts of Arg-Ôrdstun
Home of the Seg Band (Seghdihr)
The Hero's Gate (Verkal Gulan)
Hehodovar School of Architecture
The Kazandi Cannon Foundry (Ovdal Kanzad)
Earthseed
The Green Gate (Grozumdhir)
The Grand Lake Ballroom (Ovdal Az-An)
The Breweries of Hul-az-Krakazol
Gardens of Tuwad-Dhûmakon
The Emerald Spire
Trade Halls of Grônstunad
Mage Academy of Verkal Dromak
Port-Hold of Ovdal Tûngr
Rubyhold Institute of Humanities
Marrhold, Gate to the Serpentspine
Strongbellow Academy (Anvilwright/Silverkeep)
Phokhao Citadel (Verkal Ozovar)
The Topaz Throne (Gor Ozumbrog)
The Vaulthold (Gor Vazumbrog)
Fortress of Verkal Vazkron
Hall of the Ancestors
Food Silos of Orlazam (Orlazam-az-dihr)
Bastion of Vûrdriz-Ândriz

Manual google drive download for GOG/Epic users: https://drive.google.com/file/d/1znzlcNzwi6yWGA-lpL19tjXHetb1F8RO/view?usp=sharing
place in C:\Users\(Your Username)\Documents\Paradox Interactive\Europa Universalis IV\mod. While I try to make sure the manual download is the same version as the steam download, sometimes I forget, so forgive me if it's a version behind.
Popular Discussions View All (2)
10
28 Jan @ 3:59am
Suggestions & FAQ
Sorge_
1
12 Mar, 2023 @ 11:07pm
PINNED: (Mostly) Complete List of Monument Effects
Sorge_
213 Comments
Bonkfire 29 Jul @ 6:34pm 
i can back that i had a mp game with 2 players, running anbennar plus the 3 monuments. it crashed every time we loaded a save past like 1550 until i turned off the cannorian mod
Sorge_  [author] 29 Jul @ 2:49pm 
if you're not in the anbennar discord don't worry about it
Sorge_  [author] 29 Jul @ 2:27pm 
@Vyndil can you send the save file to me over discord so I can test it? if you're in the anbennar discord just post it in #submod-general and @ me. That would be very helpful thank you
Vyndil 29 Jul @ 7:21am 
I had a save game right before a consistent crash point that I tested this on. I can't speak for everyone, but for me after trying it with both Dwarven and Cannorian, and then with each one individually, the culprit for the crashes seems to be the Cannorian one.

Dwarven one seems to work fine now, though! Here's hoping the Cannorian one isn't too hard to fix, cause I love having all the glorious monuments to play with!
Georgix 28 Jul @ 11:52pm 
ADMC Fork AND potentially fixed monuments?
dwarvenlads eat good this week :lunar2019coolpig::lunar2019coolpig:
Reywas 28 Jul @ 2:25am 
I can't speak for any league war but it happens a fair bit into the game, I have a feeling it's one of the AI upgrading/building a monument and then something going wrong when that completes. Some effect is not playing nice for the current patch.
Sorge_  [author] 23 Jul @ 3:28pm 
@iClipse thank you for your bug report, I will add it to the list to investigate
iClipse 23 Jul @ 12:23pm 
Seems to me the crashes are indeed related to the Dwarven submod and not the other ones. Although first crash happens around 1550, I can often power through by restarting a few times and once it runs for a year, it doesn't crash anymore. However, when restarting a game at 1600 and later it just crashes on the first day, unless I disable this mod. Just had 4 tries where each time it crashed on the first day. And the crashes happen after the league war has finished, so I'm thinking it has not really anything to do with it, but more with something happening done by the AI. Year is 1620
Liorans Firefly 19 Jul @ 10:35am 
Form Anbennar Discord:
"- unfortunately I am windows enjoyer
just on the very bottom there is hundreds of the same line [triggerimplementation.cpp:30320]: Script error! Script Object Token: "has_great_project", Error: Trigger condition set on the wrong scope: ( false && "unrecognised great project type in trigger" )
and this one as I understood causes crashes"

"- then you'll have to find which of the monument triggers is incorrect in your mods
maybe one of them includes an outdated copy of an anbennar file"
Sorge_  [author] 18 Jul @ 12:32pm 
@Kimmoou can you send me your save so I can use it to help determine the origin of the crashes? just like as a google drive link or something.