Total War: WARHAMMER III

Total War: WARHAMMER III

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SFO: Grimhammer III
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overhaul
Tags: mod
File Size
Posted
Updated
2.700 GB
11 Apr, 2022 @ 1:09am
24 Jun @ 7:33am
186 Change Notes ( view )

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SFO: Grimhammer III

Description






S.imply F.un O.verhaul: Grimhammer III is a total overhaul mod that changes every aspect of the TW: WH III to be closer to the lore and Warhammer universe. This mod contains all campaign and battles changes. Our main goal is fun gameplay, don't expect balance from a small team mod. SFO mods are not meant to be better than vanilla game but meant to be a different experience! Vanilla is great and no mod will change that!

Do not require any other mods or even DLC to give you full SFO experience.

We are long fans of Warhammer and want to share this passion with all of you.

COMPLETE LIST OF CHANGES 🔗HERE
CHANGELOG 🔗HERE
IF MOD IS NOT WORKING AND DLC WAS RELASED 🔗HERE [www.patreon.com]


04.04.2025 - 1.36 Update Release!

https://youtu.be/bm_JBGmL-Rg



The SFO Mod Team has a large community with more than 20,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

Amount of work we put into SFO is INSANELY LARGE, but we do not require any payments to access it. We want everyone to be able to experience our vision of warhammer total war. But, we still have families to feed. Any support is appreciated.

[discord.gg]


🔥SFO Mod Team Website - main mod hub 🔗HERE[www.sfomod.com]
🔥YouTube - modding videos/guides and more 🔗HERE
🔥Twitter - always latest news 🔗HERE

SFO: Grimhammer III contains a lot of diverse mods that have seen an individual release. Many of those mods were made for SFO in the first place and then released as standalone for vanilla.
🔥List of integrated mods can be found 🔗HERE

🔥Those that help us will never be forgotten! Find them 🔗HERE and appreciate their work.
🔥Check other great mods made by community and we highly recommend. 🔗HERE

WE ALSO WANT TO THANK CREATIVE ASSEMBLY FOR MAKING BEST WARHAMMER FANTASY GAME AND GAMES-WORKSHOP THAT CREATED THIS FRANCHISE!



SFO IS FULLY STANDALONE AND DOES NOT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY! IT ALSO DOES NOT EDIT START_POS FILES.

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED

FAQ - read those before posting! 🔗HERE

Comments with strong language will be removed.


[www.patreon.com][www.paypal.com]
Popular Discussions View All (210)
1,910
2
22 Jul @ 2:39am
PINNED: BUG Thread
Venris
699
6
13 hours ago
PINNED: SUGGESTIONS Thread
Venris
550
8 Jul @ 2:57pm
PINNED: BALANCE Thread
Venris
14,818 Comments
maculver 23 hours ago 
whens the next update? looks Skaven themed?
Bone daddy. Ainz Ooal Gown 23 Jul @ 2:57pm 
No effect whats so ever
Bastard from the Skies 23 Jul @ 1:21pm 
@Bone daddy. Ainz Ooal Gown

What do you mean by 'not working'?

Is your game crashing or are mods just not having any effect in-game?
Bone daddy. Ainz Ooal Gown 23 Jul @ 10:42am 
Yo Venris your smart and a modder do you have any idea why none of my mods a working(including this one)
Grimm 23 Jul @ 10:32am 
okay, thank you
Venris  [author] 23 Jul @ 7:09am 
@Grimm: All human subjugated factions will receive +5% replenishment.
Grimm 23 Jul @ 6:34am 
Question: Im playing vampire counts and I love the changes, makes the faction more unique. I dont understand what is meant with certain research boni. E.g. The research "The book of Arkhan" gives "+5% casualty replenishment (subjugated human faction)". What does the part in paranthesis mean? Is it 5% per subj. human faction or does the increased replen. only apply to the vassalized faction, which would be kinda dumb.
Venris  [author] 22 Jul @ 11:42pm 
@Squrrll: CA changed scrap upgrades framework and this is the only way to make it working.

@Dasein: Every province at -75 Control will add that debuff that you can see on Control bar. Means you need to make more Control buildings. Or you can increase Control in SFO Mod Menu.

@Skalkep: Do not allow to have faction mechanics after confederation, that kills any unique side of the faction ro replay value.
Squrrll 22 Jul @ 3:41pm 
Reporting a bug, only SFO installed. In Kroq-Gar campaign even from turn 1, the warpaint mechanic interface has been over-ridden by a scrap themed interface. The warpaint buffs appear to be working as intended and it's purely visual. The alignment cost of each blessing are also in red as if I don't have enough alignments to pay for the upgrade, even though you start with 50 and can apply the buffs to units.
Dasein 22 Jul @ 2:26pm 
At late stage of the campaign i have debuff in all provinces: "provinces with low control -27". this is so annoying to deal with 10 rebellions per turn, even if most of them is easy autoresolve. Is this a bug?