Total War: WARHAMMER III

Total War: WARHAMMER III

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AI General 3
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battle
Tags: mod
File Size
Posted
Updated
1.986 MB
24 Apr, 2022 @ 1:29pm
20 Jun @ 2:20am
38 Change Notes ( view )

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AI General 3

Description
Now with configuration options for different end-of-battle chasing!

Delegate control of some or all of your units to an AI General during battle. You can select which units AI General should control.

Tested in single-player. What about Multiplayer?
AI General 3 is not as polished in multiplayer as it is single player, and not all players can use it at once. For details or to report multiplayer issues multiplayer, see the multiplayer discussion.

Is AI General 3 smart?
AI General III is not smart, but it can command many units at once. This might be helpful for controlling basic units while you micro high-value units. Or it might be helpful if you don’t sweat the battle's outcome and want to have a relaxed experience while you enjoy the spectacle.

Do not expect AI General to perform better than the game's AI on normal difficulty unless you help it. Even on normal difficulty, there are situations where this mod performs worse than the enemy AI.

AI General uses the game's AI Planner (with a few exceptions). I don't think the AI Planner is the same as the enemy AI (except for in some quest battles?). It comes with a warning that “It is not recommended to try and use ai planners during siege battles...” It's not very aware of complicated situations like quest battles. Some players choose to use AI General in these situations anyway because they find it helpful. Be aware that doing so is experimental.

Hotkeys
During battle, this mod reacts to the hotkeys for "Save Camera Bookmark 1" through 7. You can set these to whatever key combination you'd like in the game settings.

Save Camera Bookmark 1 (Shift+F9) - Set AI Selection. Cancels any previous AI control, then gives any currently selected units to the AI. If all units are given to the AI, your reinforcements will be given to the AI, too.

Save Camera Bookmark 2 (Shift+F10) - Set AI selection (reversed). Cancels any previous AI control, then gives everything in your army to the AI *except* the current selection. This also gives reinforcements and summoned units to the AI.

Save Camera Bookmark 3 (Shift+F11) - Turn Audio On/Off for Unit Responses.

Save Camera Bookmark 4 (Shift+F12) - Turn On/Off giving summoned units to the AI.

Save Camera Bookmark 5 (no default) - Turn On/Off giving to the AI all units that recover from routing or rampaging.

Save Camera Bookmark 6 (no default) - Keep your current AI selection (if any) and only turn on/off AI control for the currently selected units. If your selection has some units under AI control and some under your control, it will cancel AI control for all the units selected.

Save Camera Bookmark 7 (no default) - Override the AI temporarily. AI General will resume command when the units are idle again.

How will I know that AI General 3 is enabled?
During battle, there is a new AI button on the bottom right, next to the button that hides your unit cards. If you select some units, the button should become enabled. The button does the same thing as the hotkey for Save Camera Bookmark 6 (see above).

If this mod is not working, try these troubleshooting steps.

Optional Configuration
You can use MCT or a text file, as explained here.
If you want to use or submit a translation of config settings, see the submitted and example translations.



Compatibility

This should be compatible with most well-made mods, including new units, overhauls, etc. The exceptions:

  • Other mods that issue orders during battle require a function to avoid conflicting instructions.
  • If the mod creates a new transformation ability, it helps to have something like these short and easy transformation submod examples. (If you don't have a script like this, it's not a big deal. AI General will just treat the transformation as though it was a summoned unit instead.)

Known Issues and Important Notes
  1. Some report occasional crashes during siege battles. It is safer not to use this in siege battles.

  2. This mod only controls units. You are in charge of any army abilities or building fortifications.

  3. This mod sometimes does stupid things. For example, AI General 3 often keeps lords out of melee (especially magic users). I recommend you maintain manual control over high-value characters.
    For weird transformation behavior, consider also using these mods for the Changeling and the Jade Dragon

  4. AI General messes with fire-at-will and skirmish commands for units it currently controls. This can cause bad use of move-while-firing units including missile cavalry.

  5. Some users report some ranged units stutter-step into melee. They say that turning on guard mode helps reduce this behavior.

  6. Idk how much the AI Planner considers terrain, but it is terrible on some maps, especially with artillery.

  7. AI General often ignores enemy units that are taking severe damage from daemonic instability or undead crumbling. When this happens, you can either:
    • Let the unit crumble. It will probably die on its own eventually, or
    • Take back control of some of your units and finish it off yourself.

  8. In Survival Battles, the AI does not understand what to do between waves. Take manual control of your army to capture the objective and wait for the next wave.

  9. During minor settlement battles, the AI might not let you release control of individual units once they start passing through a chokepoint. If this happens, either:
    • Just let the unit do its thing, or
    • Take back control of *all* your units by pressing Save Camera Bookmark 1 (Shift+F9) with no units selected. Fight the battle manually.

  10. AI General 3 does not have a UI indicator for the Rout and Rally hotkey (Sv Camera Bkmark 5). If you usually use that hotkey, you might want to turn it on with configuration instead.

  11. Unit abilities are not currently used after victory is declared.

Acknowledgements
Hambango created the initial versions of AI General 1 and 2, which paved the way for this mod. Decomposed was the steward of AI General 1 and 2 on Steam for years before I got involved.

The modding community is great, including Da Modding Den[discord.gg], RPFM[github.com], and many others.

I appreciate those at CA who work on and communicate about AI[www.totalwar.com], QoL features, and moddability. Your work matters to me.

A big thank you to those that gifted me these games and dlc.
Popular Discussions View All (12)
17
2 Jul @ 11:03am
Walled Siege Battle Crash?
paperpancake
6
22 Jun, 2024 @ 4:16pm
For paperpancake concerning Orion CTD
Naustghoul
6
13 Dec, 2024 @ 2:35am
Why use AI planner?
Cairn Trenor
863 Comments
Playmate 20 Jul @ 8:09am 
Very interesting mod. For example with Khorne, the AI will spread chaos warriors much more than I would and I think it's better what the AI does compared to me in that regard. Sometimes some weird stuff happens when an units is kinda running around and not fighting but this mod is awesome.
paperpancake  [author] 19 Jul @ 2:31pm 
@Slippywetpoo99 The button for this mod doesn't appear until battle deployment; it is not in the pre-battle screen like the other button you describe. You can see it in the screenshot for this mod (above).

@InfoManiac Idk. We'll have to see what CA does with the AI Planner that this mod calls.

@Sir OW I'm not sure I understand your comment. How frequently does that happen for you? If it's not every time, do you have any idea what causes it?
InfoManiac 19 Jul @ 2:11pm 
@slippypoopyhead you need mtc or watever its called you enbale thst in settings.
Slippywetpoo99 19 Jul @ 12:29pm 
i dont see any button for ai control other than when i have a second army joining a battle.
InfoManiac 16 Jul @ 9:13pm 
will the siege changes need you to update your mod ai since they stated they will be changing the siege battle ai?
Sir OW 14 Jul @ 6:36pm 
Mod funktioniert <3 ABER : Einheiten stecken im Kampf aktuell mit anderen gegnerischen Einheiten im "Frozen Modus" fest und erkennen Gegner nicht mehr ... Behebung aktuell : KI Kontrolle deaktivieren und wieder aktivieren ... vermutlich durch KI Update ...
☼Solaire Of Astora☼ 11 Jul @ 4:29am 
Gotta say that I love the mod so far, it rreally helps me deal with my own melee troops since I am pretty bad at micro'ing them, so the fact that I can just tell an AI to 'deal with it' helps me a ton so I can focus on my ranged units instead.
George Washington 8 Jul @ 12:43am 
nvm im tweaking that was one messup it did
George Washington 8 Jul @ 12:38am 
is it just me or does the ai seem a bit dumber than the one for warhammer 2?
米开朗基哇袄! 2 Jul @ 11:09am 
was just about to finish a 40minutes+ siege battle, then crashed when i click this AI General button:steambored: