Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Danymok's Rosters Expanded (150+ New Units)
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Feature: Balance, Units
File Size
Posted
Updated
439.389 MB
25 Apr, 2022 @ 7:21pm
16 Jan @ 11:09pm
29 Change Notes ( view )

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Danymok's Rosters Expanded (150+ New Units)

Description
This mod adds 164 new units (depends on what you count as a "new unit") to the game, all of them vanilla styled, with unique textures that match their factions' colors, and 3D unit cards that fit with the base game ones seamlessly. Every faction has received at least one new unit, and factions that previously had limited rosters, such as Parthia and Spain, have gotten extra attention. This mod also does some rebalancing to the factions' buildings in the campaign. Parthia can now build beyond the level 2 barracks, Egypt can construct the royal cavalry barracks, Numidian legionaries can be trained in the barracks one level lower than in the base game, and many other small adjustments to allow all the new units to fit well in the campaign have been made. All the new units in this mod are either trainable from your buildings or hireable as mercenaries in the campaign. Also, the Marian reforms now affect more factions than just the Romans. All the copycat legionaries of Numidia, Armenia, the Seleucids, and the new copycat legions this mod adds like the Barbarian, Pontic, Carthaginian, and Egyptian Legionaries, require the Marian reforms to recruit.

The main priority of this mod is to add more variety to every faction while doing so in a manner that is very vanilla friendly.

Official Submod(s):
All Mercenaries in Custom Battles
Previous Version Compatibility (Discontinued)







All New Units (In same order as image above)*
Romans:
Italian Spearmen, Sword Auxilia, Equites Extraordinarii, War Elephants
Macedon:
Royal Hypaspists, Thorax Swordsmen, Heavy Peltasts, Wardogs, Aspis Companion Cavalry, Militia Cavalry
Egypt:
Militia Hoplites, Levy Pikemen, Phalanx Pikemen, Ptolemaic Royal Guard, Gabiniani Legionaries, Royal Hypaspists, Greek Cavalry, Companion Cavalry, Scythed Chariots, War Elephants
Seleucid:
Eastern Levies, Silver Shield Swordsmen, Royal Hypaspists, Syrian Archers, Camel Riders, Greek Heavy Cavalry, Aspis Companion Cavalry
Carthage:
Scutarii, Libyan Swordsmen, Carthaginian Legionaries, Libyan Heavy Peltasts, Carthaginian Heavy Archers, Poeni Cavalry, Militia Cavalry
Parthia:
Heavy Spearmen, Parthian Swordsmen, Sparabara Archers, Persian Heavy Archers, Camel Riders, Median Cavalry, Royal Cataphracts, Royal Cataphract Camels, Cataphract Archers, Royal Cataphract Archers
Pontus:
Levy Pikemen, Pontic Swordsmen, Pontic Legionaries, Pontic Heavy Peltasts, Eastern Cavalry, Anatolian Lancers, Pontic Royal Cavalry
Gaul:
Berserkers, Barbarian Legionaries, Barbarian Noble Spearmen, Heavy Skirmisher Warband, Gallic Champion Cavalry, Gallic Horse Skirmishers, Onagers
Germania:
Warband, Chosen Swordsmen, Gothic Spearmen, Bow Women, Barbarian Horse Skirmishers, Onagers
Britannia:
Berserkers, Briton Axe Maidens, Druidic Warriors, Barbarian Noble Spearmen, Barbarian Legionaries, Chosen Archer Warband, Briton Scout Riders, Barbarian Noble Cavalry, Barbarian Horse Skirmishers, Onagers
Armenia:
Armenian Axemen, Noble Spearmen, Noble Mace Warriors, Persian Heavy Archers, Royal Foot Archers, Eastern Cavalry, Armenian Cavalry, Azat Knights, Persian Cavalry
Dacia:
Swordsmen, Bastarnae, Dacian Noble Spearmen, Dacian Noble Lancers, Dacian Horse Archers
Greeks:
Veteran Hoplites, Thorax Swordsmen, Hippeis, Greek Royal Cavalry
Numidia:
Numidian Vigiles, Numidian Levies, Numidian Spearmen, Numidian Desert Cohort, Numidian Noble Spearmen, Desert Cavalry, Numidian Noble Cavalry, Elephants, Chariot Archers
Scythia:
Warband, Scythian Spearmen, Chosen Swordsmen, Scythian Cataphracts, Scythian Cataphract Archers
Spain:
Guerrilla Fighters, Iberian Heavy Infantry, Iberian Spearmen, Veteran Warriors, Balearic Slingers (replace their regular slingers), Iberian Noble Lancers, Cantabrian Cavalry, Onagers (replace their old onagers that couldn't be trained in campaign)
Thrace:
Thracian Warriors, Noble Hoplites, Royal Hypaspists, Thracian Heavy Peltasts, Sarissa Cavalry, Thracian Heavy Cavalry, Thracian Cavalry
Mercenaries:
Iberian Infantry, Berserkers, Naked Fanatics, Heavy Spearmen, Desert Axemen, Swordsmen, Falxmen, Spear Warband, Pikemen, Hypaspists, Scythian Spearmen, Eastern Archers, Archer Warband, Gastraphetes, Syrian Archers, Warhounds, Sarissa Cavalry, Camel Riders, Long Shield Cavalry, Italian Cavalry, Median Cavalry, Egyptian Chariots, British Heavy Chariots, Scythed Chariots, Camel Cataphracts, Cataphracts, Elephants, Syrian Armoured Elephants, Thracian Cavalry, Parthian Mercenaries



AN IMPORTANT NOTE is that this mod will not work well if your graphics color scheme is set to vibrant. The new unit textures won't match well, some of the units will be using the wrong textures, and the UI cards for the new units will be the default grey peasants. This is an issue with the game engine, so I can't really do much about it. So just use the realistic unit color scheme!



PLEASE let me know if there are any problems/bugs with the mod, such as missing textures, not being able to train units in the campaign, or anything else, so I can get to fixing it.

Thanks for checking out this mod, hope you guys enjoy it! I would appreciate a thumbs up :)

You can join the Rome Total War modding community Discord[discord.gg] if you are interested in seeing what I am currently working on (my channel is "#danymoks_workshop")

MODDING RESOURCE: If you want to use any of the units/textures from this mod in your own, feel free to do so, just make sure to leave credit where credit is due!
Popular Discussions View All (2)
39
12 Jun @ 10:44am
PINNED: Bug Reports
Danymok
22
24 Jun @ 12:17pm
PINNED: Suggestions
Danymok
307 Comments
Squirrelleh 27 Jul @ 9:59pm 
Is there a way to toggle/switch from the Kemetic/Pre-Ptolemaic Egyptian portraits, generals, and names to the Ptolemaic/Greek portraits, generals, and names? I love that you added Greek pikemen to the Egyptian roster, but it's still kinda weird seeing Kemetic Egyptian names and units from 1000 years before RTW. Either way, thank you for the great mod!
solaire 26 Jul @ 2:36am 
Any plans on adding new units to the Barbarian Invasion expansion?
Rhalius 3 Jul @ 7:33am 
Some of the added cavalry units have shields a bit too big that clip through the horses or otherwise don't look functional on a horse.
Like the desert cavalry of the Seleucids using big rectangle shields. Pontus has a similar unit added that uses smaller more suitable shields.
Noble Korhedron 18 Jun @ 5:38am 
How do I regenerate a Mod. manifest? I'm being told I have to do this to keep using it. I had to re-install the game because reasons, but I have no idea how to do this regeneration thing...
Danymok  [author] 31 May @ 3:10pm 
@The ♥♥♥♥, yes, you can remove the units by going into export_descr_unit.txt, and find "barb_onagers_dacian" and remove them from whichever factions you don't want to have them. As for the AI, yes, they do train the new units and know how to use them.
Darth ZarZax 31 May @ 11:53am 
Very nice mod, just a couple of questions. Is it possible to edit/remove onagers from Barbarians if yes what is the file i should be looking for? Does the ai use the new units?
The Goat 15 Apr @ 2:30pm 
but i love what you have done anyway keep up the good work
The Goat 15 Apr @ 2:25pm 
are you planning to add more units any time soon?
PootinApologist2333 22 Mar @ 4:21pm 
please for the love of god tell me how to go to the mod folder and edit the file, i cant access it through the launcher.
steelwarrior77 11 Mar @ 9:43am 
Is there a submod for recruitable generals?