RimWorld

RimWorld

5,847 ratings
Map Preview
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.520 MB
28 Apr, 2022 @ 9:26am
12 Jul @ 8:18am
57 Change Notes ( view )

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Map Preview

In 2 collections by m00nl1ght
m00nl1ght's Mods
4 items
m00nl1ght's Essentials: Medieval World [1.5]
36 items
Description
Adds a map preview to the world map.
It shows you the map that will generate if you settle on the currently selected world tile.

The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small toggle button in the bottom right of the world map.

This mod was developed as a QoL addition for Geological Landforms and works great alongside it, but can also be used without it.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Additional Features

  • Reroll map seeds (RimWorld 1.4+ only): You can reroll the seed for individual world tiles. The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility.

  • True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods. So basically you will see the terrain how it will actually look when you settle on that tile. If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings.

  • Exact preview generator: Since version 1.6 this mod now uses its own preview generator instead of the original one from the Map Reroll mod. It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods.

  • Faster caves and river generation: Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.


FAQ

> Can I safely add or remove this mod from existing saves?
Yes.

> Does this also work during an ongoing game, after selecting the starting location?
Yes. For example you can use it when starting a caravan or creating a second settlement.

> Does this slow down world map generation?
No. Nothing additional is generated until you actually select a tile and trigger the preview.

> How long does it take to render the preview when you click a tile?
Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer.

> Will the preview/map be the same when I select the same world tile again later?
Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. Unless some other mod messes with that system.


Compatibility

Terrain added by other mods is supported via the "True Terrain Colors" feature (make sure it is enabled in the mod settings).

If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch.

When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Not compatible with the Multiplayer mod.


Credit

Map Preview extensively uses Harmony[github.com], thanks to Andreas Pardeike for creating this awesome patching library.

This mod uses modified code and graphics from the mod Map Reroll created by UnlimitedHugs.

Idea for mod concept by orbittwz#2340

Included translations:
  • Korean - submitted by Seanggag
  • Russian - submitted by Dmitry6
  • Chinese Traditional - submitted by SY1102
  • Turkish - submitted by penu
  • Spanish - submitted by Ferchu


Links

[discord.gg]
[github.com]

Popular Discussions View All (4)
349
19 minutes ago
PINNED: Bug Reports
m00nl1ght
912 Comments
m00nl1ght  [author] 13 hours ago 
@Boar D. Vessel

Thanks for reporting
Boar D. Vessel 19 hours ago 
My game crashed and i got an error telling me to upload this here. Hope i am in the right place.

https://gist.github.com/HugsLibRecordKeeper/1c79434f8d755462ce9b600e84cf312f
box_ 12 Jul @ 5:20pm 
thanks for your work
Fear 12 Jul @ 12:11pm 
@megla found the problem, its the vehicle framework mod, go into mod settings, vehicle framework, on the main tab, set beach and river size multiplier to 100%, as for some reason in the mod its set to 0% by default. now my rivers are back, so it isnt this mod thats causing that issue
Fear 12 Jul @ 11:51am 
@Megla im having the same issue, after testing, its not this mod thats causing it, the rivers themselves are not generating, the map preview is just showing that, will let you know if i find a fix or whats causing it
m00nl1ght  [author] 12 Jul @ 9:21am 
@Megla

Please report this in the Bug Reports section and include your HugsLib log file.
Megla 12 Jul @ 9:16am 
Im having an issue that I was not yesterday where I click on a spot that should have a river and the preview wont have a river at all, Its doing it for about 90% of river tiles
m00nl1ght  [author] 12 Jul @ 8:19am 
Update 1.12.19

- Fixed compatibility with Dubs Bad Hygiene
- Fixed compatibility with ReBuild Doors & Corners
- Fixed an error that randomly caused previews to fail
- Fixed some of the new DLC map features not being affected by seed rerolls
m00nl1ght  [author] 12 Jul @ 8:06am 
@Fawx

That is not from this mod, I think it's "ReGrwoth Expanded World Generation"
Fawx 12 Jul @ 8:05am 
Am I insane or did this also used to show a preview of the planet on the screen where you're setting world settings and factions and whatnot? Or did something else do that?